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tool.weap.bow.HeavyBow

tool.weap.bow.HeavyBow

Inherits from: tool.weap.BaseBow

Fields

NameType
touchGroundSfxhxd.res.Sound
bulletSpritelibs.heaps.slib.HSprite

Protos

  • f@35469 onBowCharging(tool.weap.bow.HeavyBow, F64) → Void
  • f@35470 shoot(tool.weap.bow.HeavyBow, hl.types.ArrayObj) → Void
  • f@35471 doWallShake(tool.weap.bow.HeavyBow, Entity, en.Bullet) → Void
  • f@35472 get_shootX(tool.weap.bow.HeavyBow) → F64
  • f@35473 get_shootY(tool.weap.bow.HeavyBow) → F64
  • f@35474 dispose(tool.weap.bow.HeavyBow) → Void

Bindings

  • static f@35475 __constructor__(tool.weap.bow.HeavyBow, en.Hero, tool.InventItem) → Void