level.struct.Bank
level.struct.Bank
Inherits from: level.LevelStruct
Fields
| Name | Type | |
|---|---|---|
miStart | level.RoomNode | |
uniqueSpecialRooms | hl.types.ArrayObj | |
uniqueRoomChance | F64 | |
outsideRoomChance | F64 | |
combatRoomCount | I32 | |
firstFloorAdditionalRooms | I32 |
Protos
f@31992buildMainRooms(level.struct.Bank) → level.RoomNodef@31993buildSecondaryRooms(level.struct.Bank) → Voidf@31994initUniqueSpecialRooms(level.struct.Bank) → Voidf@31995tryAddUniqueRoom(level.struct.Bank, String, String, Ref) → Voidf@31996buildChallengeRoom(level.struct.Bank) → Voidf@31997addTeleports(level.struct.Bank) → Voidf@31998getInsideLoreRoomSpot(level.struct.Bank) → level.RoomNodef@31999allowLoreRoomBefore(level.struct.Bank, level.RoomNode) → Boolf@32000buildExits(level.struct.Bank) → Void
Bindings
- static
f@32001__constructor__(level.struct.Bank, User, Virtual[baseLootLevel, biome, bonusTripleScrollAfterBC, cellBonus, dlc, doubleUps, eliteRoomChance, eliteWanderChance, flagsProps, group, icon, id, index, loreDescriptions, mapDepth, minGold, mobDensity, mobs, name, nextLevels, parallax, props, quarterUpsBC3, quarterUpsBC4, specificLoots, specificSubBiome, transitionTo, tripleUps, worldDepth], libs.Rand) → Void