cine.ExitToAdele
cine.ExitToAdele
Inherits from: GameCinematic
Fields
| Name | Type | |
|---|---|---|
blackScreen | h2d.Bitmap | |
hero | en.Hero | |
exit | Entity | |
gradient | libs.heaps.slib.HSprite |
Protos
f@12867resetHeroBeforeTransition(cine.ExitToAdele) → Voidf@12868setGradient(cine.ExitToAdele) → Voidf@12869getDiveAttackData(cine.ExitToAdele) → Virtual[cooldown, duration, flags, forbiddenItem, props, requiredItem, skill]
Bindings
- static
f@12866__constructor__(cine.ExitToAdele, pr.Game, en.Hero, Entity, String) → Void