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cine.ExitToAdele

cine.ExitToAdele

Inherits from: GameCinematic

Fields

NameType
blackScreenh2d.Bitmap
heroen.Hero
exitEntity
gradientlibs.heaps.slib.HSprite

Protos

  • f@12867 resetHeroBeforeTransition(cine.ExitToAdele) → Void
  • f@12868 setGradient(cine.ExitToAdele) → Void
  • f@12869 getDiveAttackData(cine.ExitToAdele) → Virtual[cooldown, duration, flags, forbiddenItem, props, requiredItem, skill]

Bindings

  • static f@12866 __constructor__(cine.ExitToAdele, pr.Game, en.Hero, Entity, String) → Void