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en.mob.boss.Behemoth

en.mob.boss.Behemoth

Inherits from: en.mob.Boss

Fields

NameType
walkPhaseBool
isJumpingBool
shouldScreamBool
blazeAreatool.Area
bossRushModifiersVirtual[bossRushClone, enabled]
onLandCbFun
Virtual[type, isAlive, applyBossRushModifier]
static__clidI32
staticcreateFun
static__eclidshl.types.ArrayBytes_Int

Protos

  • f@11622 initBossBar(en.mob.boss.Behemoth) → Void
  • f@11623 init(en.mob.boss.Behemoth) → Void
  • f@11624 initGfx(en.mob.boss.Behemoth) → Void
  • f@11625 isLast(en.mob.boss.Behemoth) → Bool
  • f@11626 tryToPreventDeath(en.mob.boss.Behemoth, tool.atk.AttackData, F64) → Bool
  • f@11627 stopOverrideMusic(en.mob.boss.Behemoth) → Void
  • f@11628 onDie(en.mob.boss.Behemoth) → Void
  • f@11629 get_headX(en.mob.boss.Behemoth) → F64
  • f@11630 get_headY(en.mob.boss.Behemoth) → F64
  • f@11631 initSkills(en.mob.boss.Behemoth) → Void
  • f@11632 onScream(en.mob.boss.Behemoth) → Void
  • f@11633 canLevelUp(en.mob.boss.Behemoth) → Bool
  • f@11634 bossLevelUp(en.mob.boss.Behemoth) → Void
  • f@11635 onLand(en.mob.boss.Behemoth, F64) → Void
  • f@11637 onCooldownEnd(en.mob.boss.Behemoth, String, I32) → Void
  • f@11638 onTouch(en.mob.boss.Behemoth, Entity) → Void
  • f@11639 onHorizontalStep(en.mob.boss.Behemoth) → Void
  • f@11640 canWalkTo(en.mob.boss.Behemoth, Entity) → Bool
  • f@11641 behaviourAi(en.mob.boss.Behemoth) → Void
  • f@11642 fixedUpdate(en.mob.boss.Behemoth) → Void
  • f@11643 postUpdate(en.mob.boss.Behemoth) → Void
  • f@11644 applyBossRushModifier(en.mob.boss.Behemoth, Virtual[buff, cd, charge, delay, extraAtk, extraMob0, extraMob1, heal, invincibility, lock, max, mul, speed, teleportExit]) → Void
  • f@11645 setReady(en.mob.boss.Behemoth) → Void
  • f@11646 setNemesisTarget(en.mob.boss.Behemoth, Entity) → Void
  • f@11647 getCLID(en.mob.boss.Behemoth) → I32
  • f@11648 serialize(en.mob.boss.Behemoth, hxbit.Serializer) → Void
  • f@11649 getSerializeSchema(en.mob.boss.Behemoth) → hxbit.Schema
  • f@11650 unserializeInit(en.mob.boss.Behemoth) → Void
  • f@11651 unserialize(en.mob.boss.Behemoth, hxbit.Serializer) → Void
  • f@11652 getEntityCLIDS(en.mob.boss.Behemoth) → hl.types.ArrayBytes_Int

Bindings

  • f@11636 onLandCb(en.mob.boss.Behemoth) → Void
  • static f@11654 __constructor__(en.mob.boss.Behemoth, pr.Level, I32, I32, I32, I32) → Void
  • static f@11653 create(pr.Level, I32, I32, I32, I32) → en.mob.boss.Behemoth