en.active.StandardTurret
en.active.StandardTurret
Inherits from: en.active.Turret
Fields
| Name | Type | |
|---|---|---|
rangeCase | I32 | |
ammo | I32 | |
bow | libs.heaps.slib.HSprite | |
saws | hl.types.ArrayObj | |
| static | __clid | I32 |
| static | create | Fun |
| static | __eclids | hl.types.ArrayBytes_Int |
Protos
f@18511initGfx(en.active.StandardTurret) → Voidf@18512onOutOfGameChange(en.active.StandardTurret) → Voidf@18513get_shootX(en.active.StandardTurret) → F64f@18514get_shootY(en.active.StandardTurret) → F64f@18515dispose(en.active.StandardTurret) → Voidf@18516initStats(en.active.StandardTurret) → Voidf@18517getAttackTarget(en.active.StandardTurret) → Entityf@18518shoot(en.active.StandardTurret, Entity) → Voidf@18519postUpdate(en.active.StandardTurret) → Voidf@18520fixedUpdate(en.active.StandardTurret) → Voidf@18521getCLID(en.active.StandardTurret) → I32f@18522serialize(en.active.StandardTurret, hxbit.Serializer) → Voidf@18523getSerializeSchema(en.active.StandardTurret) → hxbit.Schemaf@18524unserialize(en.active.StandardTurret, hxbit.Serializer) → Voidf@18525getEntityCLIDS(en.active.StandardTurret) → hl.types.ArrayBytes_Int
Bindings
- static
f@18527__constructor__(en.active.StandardTurret, en.Hero, I32, I32, tool.InventItem) → Void - static
f@18526create(en.Hero, I32, I32, tool.InventItem) → en.active.StandardTurret