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en.active.StandardTurret

en.active.StandardTurret

Inherits from: en.active.Turret

Fields

NameType
rangeCaseI32
ammoI32
bowlibs.heaps.slib.HSprite
sawshl.types.ArrayObj
static__clidI32
staticcreateFun
static__eclidshl.types.ArrayBytes_Int

Protos

  • f@18511 initGfx(en.active.StandardTurret) → Void
  • f@18512 onOutOfGameChange(en.active.StandardTurret) → Void
  • f@18513 get_shootX(en.active.StandardTurret) → F64
  • f@18514 get_shootY(en.active.StandardTurret) → F64
  • f@18515 dispose(en.active.StandardTurret) → Void
  • f@18516 initStats(en.active.StandardTurret) → Void
  • f@18517 getAttackTarget(en.active.StandardTurret) → Entity
  • f@18518 shoot(en.active.StandardTurret, Entity) → Void
  • f@18519 postUpdate(en.active.StandardTurret) → Void
  • f@18520 fixedUpdate(en.active.StandardTurret) → Void
  • f@18521 getCLID(en.active.StandardTurret) → I32
  • f@18522 serialize(en.active.StandardTurret, hxbit.Serializer) → Void
  • f@18523 getSerializeSchema(en.active.StandardTurret) → hxbit.Schema
  • f@18524 unserialize(en.active.StandardTurret, hxbit.Serializer) → Void
  • f@18525 getEntityCLIDS(en.active.StandardTurret) → hl.types.ArrayBytes_Int

Bindings

  • static f@18527 __constructor__(en.active.StandardTurret, en.Hero, I32, I32, tool.InventItem) → Void
  • static f@18526 create(en.Hero, I32, I32, tool.InventItem) → en.active.StandardTurret