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tool.GameData

tool.GameData

Fields

NameType
gameSeedI32
mainLevelString
uniqI32
curRunIdI32
itemPermaIdI32
tierDistributiontool.TierDistribution
stopGameTimeBool
gameTimeSF64
gameTimePerLevelhl.types.ArrayObj
moneyI32
heroInfectionF64
infectionTierI32
legendaryMobBonusF64
legendaryAltarBonusF64
trapHitCountI32
killCountI32
maxKillCountI32
corruptedHealingKillCountI32
twitchNewVoteSystemBool
twitchBanshaxe.ds.StringMap
twitchBossUserString
twitchBossDisplayNameString
twitchChickenBool
twitchLevelsModsBool
twitchCommunityScrollBool
twitchChestBool
twitchTalismanAffixBool
twitchBossBool
_twitchModeBool
isCustomBool
cgDataCustomGameData
inventorytool.Inventory
blueprintshl.types.ArrayObj
cellsI32
healingsI32
lifeI32
maxLifeI32
tacticTierI32
brutalityTierI32
survivalTierI32
curseCounterI32
debtI32
hasBankAppearedBool
bankEntranceLevelString
bankReplacedLevelString
continueCountI32
perkResetCountI32
gameFlagshaxe.ds.StringMap
currentIncentivizedLevelString
currentCursedLevelString
sUserUser
__uidI32
Virtual[unserializeInit, unserialize, serialize, getSerializeSchema, getCLID, __uid]
static__clidI32

Protos

  • f@411 getNextItemPermanentId(tool.GameData) → I32
  • f@412 saveLevelGameTime(tool.GameData, String) → Void
  • f@413 onReload(tool.GameData) → Void
  • f@414 sync(tool.GameData, pr.Game, String) → Void
  • f@415 isLevelIncentivized(tool.GameData, String) → Bool
  • f@416 getCLID(tool.GameData) → I32
  • f@417 serialize(tool.GameData, hxbit.Serializer) → Void
  • f@418 getSerializeSchema(tool.GameData) → hxbit.Schema
  • f@419 unserializeInit(tool.GameData) → Void
  • f@420 unserialize(tool.GameData, hxbit.Serializer) → Void

Bindings

  • static f@596 __constructor__(tool.GameData, User, I32, Virtual[baseLootLevel, biome, bonusTripleScrollAfterBC, cellBonus, dlc, doubleUps, eliteRoomChance, eliteWanderChance, flagsProps, group, icon, id, index, loreDescriptions, mapDepth, minGold, mobDensity, mobs, name, nextLevels, parallax, props, quarterUpsBC3, quarterUpsBC4, specificLoots, specificSubBiome, transitionTo, tripleUps, worldDepth], Bool, Bool) → Void