Skip to content

en.deco.BossRushStatue

en.deco.BossRushStatue

Inherits from: Entity

Fields

NameType
containerh2d.Layers
basementlibs.heaps.slib.HSprite
basementFireLeftlibs.heaps.slib.HSprite
basementFireRightlibs.heaps.slib.HSprite
caplibs.heaps.slib.HSprite
capToplibs.heaps.slib.HSprite
pantlibs.heaps.slib.HSprite
skirtlibs.heaps.slib.HSprite
skulllibs.heaps.slib.HSprite
skullFirelibs.heaps.slib.HSprite
skullBacklibs.heaps.slib.HSprite
toplibs.heaps.slib.HSprite
weaponlibs.heaps.slib.HSprite
static__clidI32
static__eclidshl.types.ArrayBytes_Int

Protos

  • f@22479 init(en.deco.BossRushStatue) → Void
  • f@22480 initGfx(en.deco.BossRushStatue) → Void
  • f@22481 setSprites(en.deco.BossRushStatue) → Void
  • f@22482 setPositions(en.deco.BossRushStatue) → Void
  • f@22483 updateSprites(en.deco.BossRushStatue) → Void
  • f@22484 getCLID(en.deco.BossRushStatue) → I32
  • f@22485 getEntityCLIDS(en.deco.BossRushStatue) → hl.types.ArrayBytes_Int

Bindings

  • static f@22478 __constructor__(en.deco.BossRushStatue, pr.Level, I32, I32) → Void