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ui.sel.MobSelector

ui.sel.MobSelector

Inherits from: ui.sel.GridSelector

Fields

NameType
groupshl.types.ArrayBytes_Int
mobshl.types.ArrayObj
chosenMobString
validateCbFun
rightFlowHeiI32
rightFlowWidI32
nameTextui.Text
lockedSpritelibs.heaps.slib.HSprite

Protos

  • f@24984 get_entryWid(ui.sel.MobSelector) → I32
  • f@24985 get_entryHei(ui.sel.MobSelector) → I32
  • f@24986 get_wid(ui.sel.MobSelector) → I32
  • f@24987 initGrid(ui.sel.MobSelector) → Void
  • f@24988 mobIsFiltered(ui.sel.MobSelector, Virtual[active, blueprints, canBeElite, colorSwaps, dlc, flesh1, flesh2, genTags, glowInnerColor, glowOuterColor, group, icon, id, index, life, maxPerPlatform, maxPerRoom, metaItems, minPfHeight, minPfSize, mobTags, name, newSkill, particles, pfCost, props, score, skill, volteDelay, weight]) → Bool
  • f@24989 initRightFlow(ui.sel.MobSelector) → Void
  • f@24990 isEntryLocked(ui.sel.MobSelector, I32) → Bool
  • f@24991 getIconBmp(ui.sel.MobSelector, I32, h2d.Object) → h2d.Object
  • f@24992 beforeUpdateSelection(ui.sel.MobSelector) → Void
  • f@24993 updateRightFlow(ui.sel.MobSelector) → Void
  • f@24994 getTitleText(ui.sel.MobSelector) → String
  • f@24995 mobFromEntry(ui.sel.MobSelector, Virtual[cx, cy, f, i, isLocked, sectionIdx]) → String
  • f@24996 onResize(ui.sel.MobSelector) → Void
  • f@24997 updateTextsPosition(ui.sel.MobSelector, Ref) → Void
  • f@24998 onValidate(ui.sel.MobSelector) → Void

Bindings

  • static f@24999 __constructor__(ui.sel.MobSelector, hl.types.ArrayBytes_Int, Fun) → Void