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pr.InfectionRule

pr.InfectionRule

Inherits from: libs.Process

Fields

NameType
isActiveBool
infectionpr.Infection
infosVirtual[description, group, icon, isActive, maxTier, minTier, props, ruleId, title]
ruleIdString

Protos

  • f@34287 get_game(pr.InfectionRule) → pr.Game
  • f@34288 activate(pr.InfectionRule) → Void
  • f@34289 deactivate(pr.InfectionRule) → Void
  • f@34290 init(pr.InfectionRule) → Void
  • f@34291 update(pr.InfectionRule) → Void
  • f@34292 checkData(pr.InfectionRule) → Void
  • f@34293 onActivate(pr.InfectionRule) → Void
  • f@34294 onDeactivate(pr.InfectionRule) → Void
  • f@34295 onActiveUpdate(pr.InfectionRule) → Void

Bindings

  • static f@34296 __constructor__(pr.InfectionRule, pr.Infection, String) → Void