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en.mob.BootlegHomunculus

en.mob.BootlegHomunculus

Inherits from: en.mob.BootlegBase

Fields

NameType
homunculusOutBool
homunculusen.mob.WeakHomunculusHead
throwHeadtool.skill.OldMobSkill
throwHeadInfVirtual[allowInAir, allowSameSkillNearby, breachResistance, charge, chargeAnim, chargeAnimSpd, coolDown, disableAnnounceFx, execAnim, execAnimSpd, fxId, hitFrame, id, ignoreGlobalCD, lockAiAfter, manual, power, props, radius, sfxCharge, sfxHit, sfxRelease]
recallHeadtool.skill.OldMobSkill
recallHeadInfVirtual[allowInAir, allowSameSkillNearby, breachResistance, charge, chargeAnim, chargeAnimSpd, coolDown, disableAnnounceFx, execAnim, execAnimSpd, fxId, hitFrame, id, ignoreGlobalCD, lockAiAfter, manual, power, props, radius, sfxCharge, sfxHit, sfxRelease]
dmgTierI32
lifeTierI32
static__clidI32
staticcreateFun
static__eclidshl.types.ArrayBytes_Int

Protos

  • f@19939 initGfx(en.mob.BootlegHomunculus) → Void
  • f@19940 initSkills(en.mob.BootlegHomunculus) → Void
  • f@19941 behaviourAi(en.mob.BootlegHomunculus) → Void
  • f@19942 postUpdate(en.mob.BootlegHomunculus) → Void
  • f@19943 getCLID(en.mob.BootlegHomunculus) → I32
  • f@19944 serialize(en.mob.BootlegHomunculus, hxbit.Serializer) → Void
  • f@19945 getSerializeSchema(en.mob.BootlegHomunculus) → hxbit.Schema
  • f@19946 unserialize(en.mob.BootlegHomunculus, hxbit.Serializer) → Void
  • f@19947 getEntityCLIDS(en.mob.BootlegHomunculus) → hl.types.ArrayBytes_Int

Bindings

  • static f@19975 __constructor__(en.mob.BootlegHomunculus, pr.Level, I32, I32, I32, I32, Bool) → Void
  • static f@19974 create(pr.Level, I32, I32, I32, I32, Bool) → en.mob.BootlegHomunculus