en.mob.BootlegHomunculus
en.mob.BootlegHomunculus
Inherits from: en.mob.BootlegBase
Fields
| Name | Type | |
|---|---|---|
homunculusOut | Bool | |
homunculus | en.mob.WeakHomunculusHead | |
throwHead | tool.skill.OldMobSkill | |
throwHeadInf | Virtual[allowInAir, allowSameSkillNearby, breachResistance, charge, chargeAnim, chargeAnimSpd, coolDown, disableAnnounceFx, execAnim, execAnimSpd, fxId, hitFrame, id, ignoreGlobalCD, lockAiAfter, manual, power, props, radius, sfxCharge, sfxHit, sfxRelease] | |
recallHead | tool.skill.OldMobSkill | |
recallHeadInf | Virtual[allowInAir, allowSameSkillNearby, breachResistance, charge, chargeAnim, chargeAnimSpd, coolDown, disableAnnounceFx, execAnim, execAnimSpd, fxId, hitFrame, id, ignoreGlobalCD, lockAiAfter, manual, power, props, radius, sfxCharge, sfxHit, sfxRelease] | |
dmgTier | I32 | |
lifeTier | I32 | |
| static | __clid | I32 |
| static | create | Fun |
| static | __eclids | hl.types.ArrayBytes_Int |
Protos
f@19939initGfx(en.mob.BootlegHomunculus) → Voidf@19940initSkills(en.mob.BootlegHomunculus) → Voidf@19941behaviourAi(en.mob.BootlegHomunculus) → Voidf@19942postUpdate(en.mob.BootlegHomunculus) → Voidf@19943getCLID(en.mob.BootlegHomunculus) → I32f@19944serialize(en.mob.BootlegHomunculus, hxbit.Serializer) → Voidf@19945getSerializeSchema(en.mob.BootlegHomunculus) → hxbit.Schemaf@19946unserialize(en.mob.BootlegHomunculus, hxbit.Serializer) → Voidf@19947getEntityCLIDS(en.mob.BootlegHomunculus) → hl.types.ArrayBytes_Int
Bindings
- static
f@19975__constructor__(en.mob.BootlegHomunculus, pr.Level, I32, I32, I32, I32, Bool) → Void - static
f@19974create(pr.Level, I32, I32, I32, I32, Bool) → en.mob.BootlegHomunculus