level.struct.AncientTemple
level.struct.AncientTemple
Inherits from: level.LevelStruct
Fields
| Name | Type | |
|---|---|---|
branches | hl.types.ArrayObj | |
mainCombats | hl.types.ArrayObj |
Protos
f@31976buildMainRooms(level.struct.AncientTemple) → level.RoomNodef@31977createExitBranch(level.struct.AncientTemple, level.RoomNode) → Voidf@31978buildSecondaryRooms(level.struct.AncientTemple) → Voidf@31979addTeleports(level.struct.AncientTemple) → Voidf@31980buildEssentialLoreRooms(level.struct.AncientTemple) → Voidf@31981canGenerateThisLoreRoom(level.struct.AncientTemple, Virtual[Intention, arc, examinables, fxEmitters, levels, onlyUseOnce, rarity, requiredLore, requiredMeta, room, roomLoot, sprites, status, structMode]) → Boolf@31982finalize(level.struct.AncientTemple) → Void
Bindings
- static
f@31983__constructor__(level.struct.AncientTemple, User, Virtual[baseLootLevel, biome, bonusTripleScrollAfterBC, cellBonus, dlc, doubleUps, eliteRoomChance, eliteWanderChance, flagsProps, group, icon, id, index, loreDescriptions, mapDepth, minGold, mobDensity, mobs, name, nextLevels, parallax, props, quarterUpsBC3, quarterUpsBC4, specificLoots, specificSubBiome, transitionTo, tripleUps, worldDepth], libs.Rand) → Void