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level.struct.AncientTemple

level.struct.AncientTemple

Inherits from: level.LevelStruct

Fields

NameType
brancheshl.types.ArrayObj
mainCombatshl.types.ArrayObj

Protos

  • f@31976 buildMainRooms(level.struct.AncientTemple) → level.RoomNode
  • f@31977 createExitBranch(level.struct.AncientTemple, level.RoomNode) → Void
  • f@31978 buildSecondaryRooms(level.struct.AncientTemple) → Void
  • f@31979 addTeleports(level.struct.AncientTemple) → Void
  • f@31980 buildEssentialLoreRooms(level.struct.AncientTemple) → Void
  • f@31981 canGenerateThisLoreRoom(level.struct.AncientTemple, Virtual[Intention, arc, examinables, fxEmitters, levels, onlyUseOnce, rarity, requiredLore, requiredMeta, room, roomLoot, sprites, status, structMode]) → Bool
  • f@31982 finalize(level.struct.AncientTemple) → Void

Bindings

  • static f@31983 __constructor__(level.struct.AncientTemple, User, Virtual[baseLootLevel, biome, bonusTripleScrollAfterBC, cellBonus, dlc, doubleUps, eliteRoomChance, eliteWanderChance, flagsProps, group, icon, id, index, loreDescriptions, mapDepth, minGold, mobDensity, mobs, name, nextLevels, parallax, props, quarterUpsBC3, quarterUpsBC4, specificLoots, specificSubBiome, transitionTo, tripleUps, worldDepth], libs.Rand) → Void