en.mob.Skull
en.mob.Skull
Inherits from: en.Mob
Fields
| Name | Type | |
|---|---|---|
wallSkill | Virtual[allowInAir, allowSameSkillNearby, breachResistance, charge, chargeAnim, chargeAnimSpd, coolDown, disableAnnounceFx, execAnim, execAnimSpd, fxId, hitFrame, id, ignoreGlobalCD, lockAiAfter, manual, power, props, radius, sfxCharge, sfxHit, sfxRelease] | |
ceilY | F64 | |
groundY | F64 | |
floatLineY | F64 | |
moveDir | I32 | |
| static | create | Fun |
| static | __eclids | hl.types.ArrayBytes_Int |
| static | __clid | I32 |
Protos
f@21103initGfx(en.mob.Skull) → Voidf@21104init(en.mob.Skull) → Voidf@21105initSkills(en.mob.Skull) → Voidf@21106inDetectArea(en.mob.Skull, Entity) → Boolf@21107onDamage(en.mob.Skull, tool.atk.AttackData) → Voidf@21108postUpdate(en.mob.Skull) → Voidf@21109wallHit(en.mob.Skull, Entity) → Voidf@21110behaviourAi(en.mob.Skull) → Voidf@21111fixedUpdate(en.mob.Skull) → Voidf@21112getEntityCLIDS(en.mob.Skull) → hl.types.ArrayBytes_Intf@21113getCLID(en.mob.Skull) → I32f@21114unserializeInit(en.mob.Skull) → Voidf@21115unserialize(en.mob.Skull, hxbit.Serializer) → Void
Bindings
- static
f@21117__constructor__(en.mob.Skull, pr.Level, I32, I32, I32, I32) → Void - static
f@21116create(pr.Level, I32, I32, I32, I32) → en.mob.Skull