Skip to content

en.mob.Skull

en.mob.Skull

Inherits from: en.Mob

Fields

NameType
wallSkillVirtual[allowInAir, allowSameSkillNearby, breachResistance, charge, chargeAnim, chargeAnimSpd, coolDown, disableAnnounceFx, execAnim, execAnimSpd, fxId, hitFrame, id, ignoreGlobalCD, lockAiAfter, manual, power, props, radius, sfxCharge, sfxHit, sfxRelease]
ceilYF64
groundYF64
floatLineYF64
moveDirI32
staticcreateFun
static__eclidshl.types.ArrayBytes_Int
static__clidI32

Protos

  • f@21103 initGfx(en.mob.Skull) → Void
  • f@21104 init(en.mob.Skull) → Void
  • f@21105 initSkills(en.mob.Skull) → Void
  • f@21106 inDetectArea(en.mob.Skull, Entity) → Bool
  • f@21107 onDamage(en.mob.Skull, tool.atk.AttackData) → Void
  • f@21108 postUpdate(en.mob.Skull) → Void
  • f@21109 wallHit(en.mob.Skull, Entity) → Void
  • f@21110 behaviourAi(en.mob.Skull) → Void
  • f@21111 fixedUpdate(en.mob.Skull) → Void
  • f@21112 getEntityCLIDS(en.mob.Skull) → hl.types.ArrayBytes_Int
  • f@21113 getCLID(en.mob.Skull) → I32
  • f@21114 unserializeInit(en.mob.Skull) → Void
  • f@21115 unserialize(en.mob.Skull, hxbit.Serializer) → Void

Bindings

  • static f@21117 __constructor__(en.mob.Skull, pr.Level, I32, I32, I32, I32) → Void
  • static f@21116 create(pr.Level, I32, I32, I32, I32) → en.mob.Skull