shader.PointLight
shader.PointLight
Inherits from: hxsl.Shader
Fields
| Name | Type | |
|---|---|---|
range__ | F64 | |
decayStart__ | F64 | |
decayPower__ | F64 | |
intensity__ | F64 | |
depth__ | F64 | |
| static | SRC | String |
| static | _SHADER | hxsl.SharedShader |
Protos
f@2512updateConstants(shader.PointLight, hxsl.Globals) → Voidf@2513getParamValue(shader.PointLight, I32) → Dynf@2514getParamFloatValue(shader.PointLight, I32) → F64
Bindings
- static
f@2515__constructor__(shader.PointLight) → Void