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shader.PointLight

shader.PointLight

Inherits from: hxsl.Shader

Fields

NameType
range__F64
decayStart__F64
decayPower__F64
intensity__F64
depth__F64
staticSRCString
static_SHADERhxsl.SharedShader

Protos

  • f@2512 updateConstants(shader.PointLight, hxsl.Globals) → Void
  • f@2513 getParamValue(shader.PointLight, I32) → Dyn
  • f@2514 getParamFloatValue(shader.PointLight, I32) → F64

Bindings

  • static f@2515 __constructor__(shader.PointLight) → Void