Skip to content

en.TombstoneEntity

en.TombstoneEntity

Inherits from: Entity

Fields

NameType
modelNumI32
weaponItemtool.InventItem
groundSpritelibs.heaps.slib.HSprite
killOnLandBool
etheralBool
doomedMoben.Mob
waveI32
targetMobshl.types.ArrayObj
dmgRatioF64
static__clidI32
static__eclidshl.types.ArrayBytes_Int

Protos

  • f@21706 get_itemInf(en.TombstoneEntity) → Virtual[ambiantDesc, castCD, cellCost, commonProps, dlc, droppable, gameplayDesc, group, icon, id, legendAffixes, moneyCost, name, props, synergy, tags, tier1, tier2]
  • f@21707 get_weaponInf(en.TombstoneEntity) → Virtual[airControlAlways, allowCrouch, cannotBeCanceledByWeapon, isACancel, item, strikeChain]
  • f@21708 addTargetedMobs(en.TombstoneEntity, hl.types.ArrayObj) → Void
  • f@21709 canApplyRepelling(en.TombstoneEntity) → Bool
  • f@21710 initGfx(en.TombstoneEntity) → Void
  • f@21711 setGlowColor(en.TombstoneEntity, I32, Null, Null, libs.heaps.slib.HSprite) → Void
  • f@21712 onTouchGround(en.TombstoneEntity) → Void
  • f@21713 canBeHitBy(en.TombstoneEntity, Entity) → Bool
  • f@21714 applyAttackResult(en.TombstoneEntity, tool.atk.AttackData) → Void
  • f@21715 onDie(en.TombstoneEntity) → Void
  • f@21716 onCooldownEnd(en.TombstoneEntity, String, I32) → Void
  • f@21717 doWeaponGlas(en.TombstoneEntity) → Void
  • f@21718 glasDamage(en.TombstoneEntity) → Void
  • f@21719 setPosFluid(en.TombstoneEntity, F64, F64) → Void
  • f@21720 fixedUpdate(en.TombstoneEntity) → Void
  • f@21721 postUpdate(en.TombstoneEntity) → Void
  • f@21722 getCLID(en.TombstoneEntity) → I32
  • f@21723 serialize(en.TombstoneEntity, hxbit.Serializer) → Void
  • f@21724 getSerializeSchema(en.TombstoneEntity) → hxbit.Schema
  • f@21725 unserializeInit(en.TombstoneEntity) → Void
  • f@21726 unserialize(en.TombstoneEntity, hxbit.Serializer) → Void
  • f@21727 getEntityCLIDS(en.TombstoneEntity) → hl.types.ArrayBytes_Int

Bindings

  • static f@21705 __constructor__(en.TombstoneEntity, pr.Level, I32, I32, tool.InventItem, en.Hero, I32, I32, en.Mob, Ref, Ref, hl.types.ArrayObj) → Void