level.disp.Sewer
level.disp.Sewer
Inherits from: level.BiomeDisp
Fields
| Name | Type | |
|---|---|---|
PROBA_ALCO_PARAL | I32 | |
old | Bool | |
arPipes | hl.types.ArrayObj | |
arDPforParalax | hl.types.ArrayObj | |
arTunnel | hl.types.ArrayObj | |
cacheArTunnel | hl.types.ArrayObj |
Protos
f@33297decorateRoom(level.disp.Sewer, level.Room) → Voidf@33298addAlcove(level.disp.Sewer, level.Room) → Voidf@33299createHoleGrid(level.disp.Sewer, level.Room, hl.types.ArrayObj) → hl.types.ArrayObjf@33300createAlcoveHole(level.disp.Sewer, level.Room, level.DecoPlatform, I32, I32, I32, I32, hl.types.ArrayObj) → Voidf@33301addHoleBackground(level.disp.Sewer, level.Room, I32, I32, I32, I32) → Voidf@33302decorateLevel(level.disp.Sewer) → Voidf@33303renderFloorStamps(level.disp.Sewer) → Voidf@33304decorateZone(level.disp.Sewer, level.DecoZone) → Voidf@33305addGridFloor(level.disp.Sewer, level.DecoZone) → Voidf@33306addPipeFall(level.disp.Sewer, level.DecoZone) → Voidf@33307renderFrontWalls(level.disp.Sewer) → Voidf@33308renderBackWalls(level.disp.Sewer) → Voidf@33309hasTunnelAt(level.disp.Sewer, I32, I32) → Boolf@33310setPipes(level.disp.Sewer, Virtual[childs, cx, cy], Ref, Ref, Ref) → Voidf@33311drawPipe(level.disp.Sewer, I32, I32, hl.types.ArrayObj) → Virtual[childs, cx, cy]f@33312updateBiomeFx(level.disp.Sewer) → Voidf@33313drawPipes(level.disp.Sewer, Virtual[childs, cx, cy], Virtual[childs, cx, cy], Ref, Ref) → Voidf@33314renderFrontCorner(level.disp.Sewer, libs.tilemap.CornerType, I32, I32, I32, I32, Bool) → Void
Bindings
- static
f@33296__constructor__(level.disp.Sewer, pr.Level, level.LevelMap, Ref) → Void