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level.disp.Sewer

level.disp.Sewer

Inherits from: level.BiomeDisp

Fields

NameType
PROBA_ALCO_PARALI32
oldBool
arPipeshl.types.ArrayObj
arDPforParalaxhl.types.ArrayObj
arTunnelhl.types.ArrayObj
cacheArTunnelhl.types.ArrayObj

Protos

  • f@33297 decorateRoom(level.disp.Sewer, level.Room) → Void
  • f@33298 addAlcove(level.disp.Sewer, level.Room) → Void
  • f@33299 createHoleGrid(level.disp.Sewer, level.Room, hl.types.ArrayObj) → hl.types.ArrayObj
  • f@33300 createAlcoveHole(level.disp.Sewer, level.Room, level.DecoPlatform, I32, I32, I32, I32, hl.types.ArrayObj) → Void
  • f@33301 addHoleBackground(level.disp.Sewer, level.Room, I32, I32, I32, I32) → Void
  • f@33302 decorateLevel(level.disp.Sewer) → Void
  • f@33303 renderFloorStamps(level.disp.Sewer) → Void
  • f@33304 decorateZone(level.disp.Sewer, level.DecoZone) → Void
  • f@33305 addGridFloor(level.disp.Sewer, level.DecoZone) → Void
  • f@33306 addPipeFall(level.disp.Sewer, level.DecoZone) → Void
  • f@33307 renderFrontWalls(level.disp.Sewer) → Void
  • f@33308 renderBackWalls(level.disp.Sewer) → Void
  • f@33309 hasTunnelAt(level.disp.Sewer, I32, I32) → Bool
  • f@33310 setPipes(level.disp.Sewer, Virtual[childs, cx, cy], Ref, Ref, Ref) → Void
  • f@33311 drawPipe(level.disp.Sewer, I32, I32, hl.types.ArrayObj) → Virtual[childs, cx, cy]
  • f@33312 updateBiomeFx(level.disp.Sewer) → Void
  • f@33313 drawPipes(level.disp.Sewer, Virtual[childs, cx, cy], Virtual[childs, cx, cy], Ref, Ref) → Void
  • f@33314 renderFrontCorner(level.disp.Sewer, libs.tilemap.CornerType, I32, I32, I32, I32, Bool) → Void

Bindings

  • static f@33296 __constructor__(level.disp.Sewer, pr.Level, level.LevelMap, Ref) → Void