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ui.DebugHud

ui.DebugHud

Inherits from: libs.Process

Fields

NameType
flowh2d.Flow
graphicFlowh2d.Flow
graphicPerformanceFlowh2d.Flow
graphicTextureFlowh2d.Flow
cpuFlowh2d.Flow
cpuCollisionFlowh2d.Flow
shaderCacheErrorFlowh2d.Flow
logsFlowh2d.Flow
statsTexth2d.Text
fpsValueTextui.debug.DebugThresholdValueText
drawCallsValueTextui.debug.DebugThresholdValueText
textureCountTextui.debug.DebugThresholdValueText
textureMemTextui.debug.DebugThresholdValueText
objectVisibilityTexth2d.Text
tileGroupCountTexth2d.Text
shaderCacheErrorTexth2d.Text
logsTextshaxe.ds.EnumValueMap
gameh2d.Text
mouseh2d.Text
lightsh2d.Text
mobsh2d.Text
customh2d.Text
fpsAverageui.FPSAverage
rootGraphicObjecth2d.Object
graphicsObjectshl.types.ArrayObj
refreshGraphicsObjectsTimerhaxe.Timer
staticMEui.DebugHud
staticcolorGreenI32
staticcolorYellowI32
staticcolorRedI32

Protos

  • f@36832 onResize(ui.DebugHud) → Void
  • f@36833 onDispose(ui.DebugHud) → Void
  • f@36834 postUpdate(ui.DebugHud) → Void
  • f@36835 getTileGroupTileCount(ui.DebugHud) → I32
  • f@36836 initGraphicTexts(ui.DebugHud) → Void
  • f@36837 initCpuTexts(ui.DebugHud) → Void
  • f@36838 initGraphicPerformanceText(ui.DebugHud) → Void
  • f@36839 initGraphicTextureText(ui.DebugHud) → Void
  • f@36840 initCollisionText(ui.DebugHud) → Void
  • f@36841 initShaderCacheErrorUi(ui.DebugHud) → Void
  • f@36842 updateLogsDisplay(ui.DebugHud) → Void
  • f@36843 initLogsUi(ui.DebugHud) → Void

Bindings

  • static f@36831 __constructor__(ui.DebugHud) → Void