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pow.SeismicStomp

pow.SeismicStomp

Inherits from: Power

Fields

NameType
offsetCxI32
stompStartF64
stompRightF64
stompLeftF64
stompYI32
startYF64
fxRcI32
fxCI32
fxBigRockTiletool.FxTile
fxSmallRockTiletool.FxTile
diveSkilltool.mainSkills.DiveAttack
static__clidI32

Protos

  • f@34088 onEnd(pow.SeismicStomp) → Void
  • f@34089 onOwnerDiveAttackLand(pow.SeismicStomp) → Void
  • f@34090 fixedUpdate(pow.SeismicStomp) → Void
  • f@34091 checkIfCanDestroyCollision(pow.SeismicStomp, I32, I32) → Bool
  • f@34092 stompHit(pow.SeismicStomp, Virtual[ambiantDesc, castCD, cellCost, commonProps, dlc, droppable, gameplayDesc, group, icon, id, legendAffixes, moneyCost, name, props, synergy, tags, tier1, tier2], F64, I32, I32) → Void
  • f@34093 getDiveAttackData(pow.SeismicStomp) → Virtual[cooldown, duration, flags, forbiddenItem, props, requiredItem, skill]
  • f@34094 postUpdate(pow.SeismicStomp) → Void
  • f@34095 onDispose(pow.SeismicStomp) → Void
  • f@34096 getCLID(pow.SeismicStomp) → I32
  • f@34097 serialize(pow.SeismicStomp, hxbit.Serializer) → Void
  • f@34098 getSerializeSchema(pow.SeismicStomp) → hxbit.Schema
  • f@34099 unserializeInit(pow.SeismicStomp) → Void
  • f@34100 unserialize(pow.SeismicStomp, hxbit.Serializer) → Void

Bindings

  • static f@34087 __constructor__(pow.SeismicStomp, Entity, tool.InventItem, Bool, Ref, Ref, Null, Null, tool.FxTile, tool.FxTile) → Void