_Data.Weapon_Impl_
_Data.Weapon_Impl_
Fields
| Name | Type | |
|---|---|---|
| static | get_item | Fun |
Protos
No protos.
Bindings
- static
f@6728get_item(Virtual[airControlAlways, allowCrouch, cannotBeCanceledByWeapon, isACancel, item, strikeChain]) → Virtual[ambiantDesc, castCD, cellCost, commonProps, dlc, droppable, gameplayDesc, group, icon, id, legendAffixes, moneyCost, name, props, synergy, tags, tier1, tier2]