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en.inter.TrainingArmoryButton

en.inter.TrainingArmoryButton

Inherits from: en.Interactive

Fields

NameType
isActivatedBool
linkedSpawnershl.types.ArrayObj
hasLinkedSpawnersBool
spawnedItemsWaveshl.types.ArrayObj
flushLimitI32
static__eclidshl.types.ArrayBytes_Int
static__clidI32

Protos

  • f@24891 init(en.inter.TrainingArmoryButton) → Void
  • f@24892 postUpdate(en.inter.TrainingArmoryButton) → Void
  • f@24893 initGfx(en.inter.TrainingArmoryButton) → Void
  • f@24894 canBeActivated(en.inter.TrainingArmoryButton, en.Hero) → Bool
  • f@24895 onFocus(en.inter.TrainingArmoryButton) → Void
  • f@24896 disable(en.inter.TrainingArmoryButton) → Void
  • f@24897 enable(en.inter.TrainingArmoryButton) → Void
  • f@24898 respawnItems(en.inter.TrainingArmoryButton) → Void
  • f@24899 onActivate(en.inter.TrainingArmoryButton, en.Hero, Bool) → Void
  • f@24900 flush(en.inter.TrainingArmoryButton) → Void
  • f@24901 getEntityCLIDS(en.inter.TrainingArmoryButton) → hl.types.ArrayBytes_Int
  • f@24902 getCLID(en.inter.TrainingArmoryButton) → I32
  • f@24903 unserializeInit(en.inter.TrainingArmoryButton) → Void
  • f@24904 unserialize(en.inter.TrainingArmoryButton, hxbit.Serializer) → Void

Bindings

  • static f@24890 __constructor__(en.inter.TrainingArmoryButton, pr.Level, I32, I32) → Void