ui.StatusIcon
ui.StatusIcon
Fields
| Name | Type | |
|---|---|---|
icon | libs.heaps.slib.HSpriteBE | |
blinkCpt | F64 | |
alpha | F64 | |
visible | Bool | |
needToBlink | Fun |
Protos
f@5025get_game(ui.StatusIcon) → pr.Gamef@5027dispose(ui.StatusIcon) → Voidf@5028set_x(ui.StatusIcon, F64) → F64f@5029set_y(ui.StatusIcon, F64) → F64f@5030set_visible(ui.StatusIcon, Bool) → Boolf@5031update(ui.StatusIcon, F64) → Void
Bindings
f@5026needToBlink(ui.StatusIcon) → Bool- static
f@5032__constructor__(ui.StatusIcon, libs.heaps.slib.HSpriteBE) → Void