en.inter.door.BossRushDoor
en.inter.door.BossRushDoor
Inherits from: en.Interactive
Fields
| Name | Type | |
|---|---|---|
glowSprite | libs.heaps.slib.HSprite | |
gadd | libs.heaps.slib.HSpriteBE | |
glowColor | I32 | |
bossRushType | String | |
typeIdx | I32 | |
locked | Bool | |
lockFactor | F64 | |
fxLockFactor | F64 | |
grid | libs.heaps.slib.HSprite | |
isCustomBossRushUIOpen | Bool | |
| static | __eclids | hl.types.ArrayBytes_Int |
| static | __clid | I32 |
Protos
f@16654initGfx(en.inter.door.BossRushDoor) → Voidf@16655isBrLocked(en.inter.door.BossRushDoor, I32) → Boolf@16656disposeGfx(en.inter.door.BossRushDoor) → Voidf@16657dispose(en.inter.door.BossRushDoor) → Voidf@16658setPosCase(en.inter.door.BossRushDoor, I32, I32, Null, Null) → Voidf@16659setPosPixel(en.inter.door.BossRushDoor, F64, F64) → Voidf@16660postUpdate(en.inter.door.BossRushDoor) → Voidf@16661onApplyOptions(en.inter.door.BossRushDoor) → Voidf@16662onFocus(en.inter.door.BossRushDoor) → Voidf@16663onActivate(en.inter.door.BossRushDoor, en.Hero, Bool) → Voidf@16664launchClosedDoorCine(en.inter.door.BossRushDoor, en.Hero) → Voidf@16665fixedUpdate(en.inter.door.BossRushDoor) → Voidf@16666open(en.inter.door.BossRushDoor, Ref) → Voidf@16667close(en.inter.door.BossRushDoor, Ref) → Voidf@16668minimapTracking(en.inter.door.BossRushDoor) → Voidf@16669onOutOfGameChange(en.inter.door.BossRushDoor) → Voidf@16670onBossSelectorUIClose(en.inter.door.BossRushDoor) → Voidf@16671getEntityCLIDS(en.inter.door.BossRushDoor) → hl.types.ArrayBytes_Intf@16672getCLID(en.inter.door.BossRushDoor) → I32f@16673serialize(en.inter.door.BossRushDoor, hxbit.Serializer) → Voidf@16674getSerializeSchema(en.inter.door.BossRushDoor) → hxbit.Schemaf@16675unserialize(en.inter.door.BossRushDoor, hxbit.Serializer) → Void
Bindings
- static
f@16676__constructor__(en.inter.door.BossRushDoor, pr.Level, I32, I32, String) → Void