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en.inter.door.BossRushDoor

en.inter.door.BossRushDoor

Inherits from: en.Interactive

Fields

NameType
glowSpritelibs.heaps.slib.HSprite
gaddlibs.heaps.slib.HSpriteBE
glowColorI32
bossRushTypeString
typeIdxI32
lockedBool
lockFactorF64
fxLockFactorF64
gridlibs.heaps.slib.HSprite
isCustomBossRushUIOpenBool
static__eclidshl.types.ArrayBytes_Int
static__clidI32

Protos

  • f@16654 initGfx(en.inter.door.BossRushDoor) → Void
  • f@16655 isBrLocked(en.inter.door.BossRushDoor, I32) → Bool
  • f@16656 disposeGfx(en.inter.door.BossRushDoor) → Void
  • f@16657 dispose(en.inter.door.BossRushDoor) → Void
  • f@16658 setPosCase(en.inter.door.BossRushDoor, I32, I32, Null, Null) → Void
  • f@16659 setPosPixel(en.inter.door.BossRushDoor, F64, F64) → Void
  • f@16660 postUpdate(en.inter.door.BossRushDoor) → Void
  • f@16661 onApplyOptions(en.inter.door.BossRushDoor) → Void
  • f@16662 onFocus(en.inter.door.BossRushDoor) → Void
  • f@16663 onActivate(en.inter.door.BossRushDoor, en.Hero, Bool) → Void
  • f@16664 launchClosedDoorCine(en.inter.door.BossRushDoor, en.Hero) → Void
  • f@16665 fixedUpdate(en.inter.door.BossRushDoor) → Void
  • f@16666 open(en.inter.door.BossRushDoor, Ref) → Void
  • f@16667 close(en.inter.door.BossRushDoor, Ref) → Void
  • f@16668 minimapTracking(en.inter.door.BossRushDoor) → Void
  • f@16669 onOutOfGameChange(en.inter.door.BossRushDoor) → Void
  • f@16670 onBossSelectorUIClose(en.inter.door.BossRushDoor) → Void
  • f@16671 getEntityCLIDS(en.inter.door.BossRushDoor) → hl.types.ArrayBytes_Int
  • f@16672 getCLID(en.inter.door.BossRushDoor) → I32
  • f@16673 serialize(en.inter.door.BossRushDoor, hxbit.Serializer) → Void
  • f@16674 getSerializeSchema(en.inter.door.BossRushDoor) → hxbit.Schema
  • f@16675 unserialize(en.inter.door.BossRushDoor, hxbit.Serializer) → Void

Bindings

  • static f@16676 __constructor__(en.inter.door.BossRushDoor, pr.Level, I32, I32, String) → Void