en.mob.BatKamikaze
en.mob.BatKamikaze
Inherits from: en.mob.BatKamikazeTemplate
Fields
| Name | Type | |
|---|---|---|
| static | explode | Fun |
| static | create | Fun |
| static | __eclids | hl.types.ArrayBytes_Int |
| static | __clid | I32 |
Protos
f@19761initGfx(en.mob.BatKamikaze) → Voidf@19762dropLoot(en.mob.BatKamikaze) → Voidf@19763initSkills(en.mob.BatKamikaze) → Voidf@19764get_shootX(en.mob.BatKamikaze) → F64f@19765get_shootY(en.mob.BatKamikaze) → F64f@19766behaviourAi(en.mob.BatKamikaze) → Voidf@19767postUpdate(en.mob.BatKamikaze) → Voidf@19768fixedUpdate(en.mob.BatKamikaze) → Voidf@19769getEntityCLIDS(en.mob.BatKamikaze) → hl.types.ArrayBytes_Intf@19770getCLID(en.mob.BatKamikaze) → I32
Bindings
- static
f@19773__constructor__(en.mob.BatKamikaze, pr.Level, I32, I32, I32, I32) → Void - static
f@19772create(pr.Level, I32, I32, I32, I32) → en.mob.BatKamikaze - static
f@19771explode(Entity, Virtual[allowInAir, allowSameSkillNearby, breachResistance, charge, chargeAnim, chargeAnimSpd, coolDown, disableAnnounceFx, execAnim, execAnimSpd, fxId, hitFrame, id, ignoreGlobalCD, lockAiAfter, manual, power, props, radius, sfxCharge, sfxHit, sfxRelease]) → Void