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en.mob.Arbiter

en.mob.Arbiter

Inherits from: en.Mob

Fields

NameType
dodgetool.skill.OldSkill
distAngMaxF64
vShootDirI32
staticcreateFun
static__eclidshl.types.ArrayBytes_Int
static__clidI32

Protos

  • f@19579 init(en.mob.Arbiter) → Void
  • f@19580 initGfx(en.mob.Arbiter) → Void
  • f@19581 dispose(en.mob.Arbiter) → Void
  • f@19582 get_shootX(en.mob.Arbiter) → F64
  • f@19583 get_shootY(en.mob.Arbiter) → F64
  • f@19584 initSkills(en.mob.Arbiter) → Void
  • f@19585 getTrackX(en.mob.Arbiter, String) → F64
  • f@19586 getTrackY(en.mob.Arbiter, String) → F64
  • f@19587 shoot(en.mob.Arbiter, Virtual[allowInAir, allowSameSkillNearby, breachResistance, charge, chargeAnim, chargeAnimSpd, coolDown, disableAnnounceFx, execAnim, execAnimSpd, fxId, hitFrame, id, ignoreGlobalCD, lockAiAfter, manual, power, props, radius, sfxCharge, sfxHit, sfxRelease], F64, F64) → Void
  • f@19588 onDie(en.mob.Arbiter) → Void
  • f@19589 inDetectArea(en.mob.Arbiter, Entity) → Bool
  • f@19590 postUpdate(en.mob.Arbiter) → Void
  • f@19591 behaviourAi(en.mob.Arbiter) → Void
  • f@19592 fixedUpdate(en.mob.Arbiter) → Void
  • f@19593 getEntityCLIDS(en.mob.Arbiter) → hl.types.ArrayBytes_Int
  • f@19594 getCLID(en.mob.Arbiter) → I32
  • f@19595 serialize(en.mob.Arbiter, hxbit.Serializer) → Void
  • f@19596 getSerializeSchema(en.mob.Arbiter) → hxbit.Schema
  • f@19597 unserializeInit(en.mob.Arbiter) → Void
  • f@19598 unserialize(en.mob.Arbiter, hxbit.Serializer) → Void

Bindings

  • static f@19600 __constructor__(en.mob.Arbiter, pr.Level, I32, I32, I32, I32) → Void
  • static f@19599 create(pr.Level, I32, I32, I32, I32) → en.mob.Arbiter