en.mob.DeathMage
en.mob.DeathMage
Inherits from: en.Mob
Fields
| Name | Type | |
|---|---|---|
atk | tool.skill.OldMobSkill | |
book | libs.heaps.slib.HSprite | |
dodge | tool.skill.OldSkill | |
dodgeInfos | Virtual[allowInAir, allowSameSkillNearby, breachResistance, charge, chargeAnim, chargeAnimSpd, coolDown, disableAnnounceFx, execAnim, execAnimSpd, fxId, hitFrame, id, ignoreGlobalCD, lockAiAfter, manual, power, props, radius, sfxCharge, sfxHit, sfxRelease] | |
blink | tool.skill.OldSkill | |
blinkInfos | Virtual[allowInAir, allowSameSkillNearby, breachResistance, charge, chargeAnim, chargeAnimSpd, coolDown, disableAnnounceFx, execAnim, execAnimSpd, fxId, hitFrame, id, ignoreGlobalCD, lockAiAfter, manual, power, props, radius, sfxCharge, sfxHit, sfxRelease] | |
blinkTcx | I32 | |
| static | create | Fun |
| static | __eclids | hl.types.ArrayBytes_Int |
| static | __clid | I32 |
Protos
f@20083init(en.mob.DeathMage) → Voidf@20084initGfx(en.mob.DeathMage) → Voidf@20085dispose(en.mob.DeathMage) → Voidf@20086get_shootX(en.mob.DeathMage) → F64f@20087get_shootY(en.mob.DeathMage) → F64f@20088initSkills(en.mob.DeathMage) → Voidf@20089canBeHitBy(en.mob.DeathMage, Entity) → Boolf@20090createSkull(en.mob.DeathMage, I32) → Voidf@20091inDetectArea(en.mob.DeathMage, Entity) → Boolf@20092postUpdate(en.mob.DeathMage) → Voidf@20093behaviourAi(en.mob.DeathMage) → Voidf@20094fixedUpdate(en.mob.DeathMage) → Voidf@20095getEntityCLIDS(en.mob.DeathMage) → hl.types.ArrayBytes_Intf@20096getCLID(en.mob.DeathMage) → I32f@20097serialize(en.mob.DeathMage, hxbit.Serializer) → Voidf@20098getSerializeSchema(en.mob.DeathMage) → hxbit.Schemaf@20099unserializeInit(en.mob.DeathMage) → Voidf@20100unserialize(en.mob.DeathMage, hxbit.Serializer) → Void
Bindings
- static
f@20102__constructor__(en.mob.DeathMage, pr.Level, I32, I32, I32, I32) → Void - static
f@20101create(pr.Level, I32, I32, I32, I32) → en.mob.DeathMage