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en.mob.DeathMage

en.mob.DeathMage

Inherits from: en.Mob

Fields

NameType
atktool.skill.OldMobSkill
booklibs.heaps.slib.HSprite
dodgetool.skill.OldSkill
dodgeInfosVirtual[allowInAir, allowSameSkillNearby, breachResistance, charge, chargeAnim, chargeAnimSpd, coolDown, disableAnnounceFx, execAnim, execAnimSpd, fxId, hitFrame, id, ignoreGlobalCD, lockAiAfter, manual, power, props, radius, sfxCharge, sfxHit, sfxRelease]
blinktool.skill.OldSkill
blinkInfosVirtual[allowInAir, allowSameSkillNearby, breachResistance, charge, chargeAnim, chargeAnimSpd, coolDown, disableAnnounceFx, execAnim, execAnimSpd, fxId, hitFrame, id, ignoreGlobalCD, lockAiAfter, manual, power, props, radius, sfxCharge, sfxHit, sfxRelease]
blinkTcxI32
staticcreateFun
static__eclidshl.types.ArrayBytes_Int
static__clidI32

Protos

  • f@20083 init(en.mob.DeathMage) → Void
  • f@20084 initGfx(en.mob.DeathMage) → Void
  • f@20085 dispose(en.mob.DeathMage) → Void
  • f@20086 get_shootX(en.mob.DeathMage) → F64
  • f@20087 get_shootY(en.mob.DeathMage) → F64
  • f@20088 initSkills(en.mob.DeathMage) → Void
  • f@20089 canBeHitBy(en.mob.DeathMage, Entity) → Bool
  • f@20090 createSkull(en.mob.DeathMage, I32) → Void
  • f@20091 inDetectArea(en.mob.DeathMage, Entity) → Bool
  • f@20092 postUpdate(en.mob.DeathMage) → Void
  • f@20093 behaviourAi(en.mob.DeathMage) → Void
  • f@20094 fixedUpdate(en.mob.DeathMage) → Void
  • f@20095 getEntityCLIDS(en.mob.DeathMage) → hl.types.ArrayBytes_Int
  • f@20096 getCLID(en.mob.DeathMage) → I32
  • f@20097 serialize(en.mob.DeathMage, hxbit.Serializer) → Void
  • f@20098 getSerializeSchema(en.mob.DeathMage) → hxbit.Schema
  • f@20099 unserializeInit(en.mob.DeathMage) → Void
  • f@20100 unserialize(en.mob.DeathMage, hxbit.Serializer) → Void

Bindings

  • static f@20102 __constructor__(en.mob.DeathMage, pr.Level, I32, I32, I32, I32) → Void
  • static f@20101 create(pr.Level, I32, I32, I32, I32) → en.mob.DeathMage