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level.struct.T_TopClockTower

level.struct.T_TopClockTower

Inherits from: level.struct.Transition

Fields

No fields.

Protos

  • f@32470 buildMainRooms(level.struct.T_TopClockTower) → level.RoomNode
  • f@32471 addTeleports(level.struct.T_TopClockTower) → Void

Bindings

  • static f@32472 __constructor__(level.struct.T_TopClockTower, User, Virtual[baseLootLevel, biome, bonusTripleScrollAfterBC, cellBonus, dlc, doubleUps, eliteRoomChance, eliteWanderChance, flagsProps, group, icon, id, index, loreDescriptions, mapDepth, minGold, mobDensity, mobs, name, nextLevels, parallax, props, quarterUpsBC3, quarterUpsBC4, specificLoots, specificSubBiome, transitionTo, tripleUps, worldDepth], libs.Rand) → Void