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level.disp.Astrolab

level.disp.Astrolab

Inherits from: level.BiomeDisp

Fields

NameType
torchPointshl.types.ArrayObj
cloudshl.types.ArrayObj
spriteshl.types.ArrayObj
bgPoollibs.heaps.ParticlePool
bgParticleslibs.heaps.slib.HSpriteBatch
groupBackStructureslibs.heaps.StaticGeometryGroup
shelfDecklibs.RandDeck
starAccuF64

Protos

  • f@32686 onDispose(level.disp.Astrolab) → Void
  • f@32687 render(level.disp.Astrolab) → Void
  • f@32688 decorateRoom(level.disp.Astrolab, level.Room) → Void
  • f@32689 canStampOn(level.disp.Astrolab, I32) → Bool
  • f@32690 decorateLevel(level.disp.Astrolab) → Void
  • f@32691 decorateZone(level.disp.Astrolab, level.DecoZone) → Void
  • f@32692 renderStructures(level.disp.Astrolab) → Void
  • f@32693 addBigShelves(level.disp.Astrolab, level.DecoZone) → Void
  • f@32694 addMedShelf(level.disp.Astrolab, level.DecoZone) → Void
  • f@32695 addSmallShelf(level.disp.Astrolab, level.DecoZone) → Void
  • f@32696 addBigPoster(level.disp.Astrolab, level.DecoZone) → Void
  • f@32697 addMedPoster(level.disp.Astrolab, level.DecoZone) → Void
  • f@32698 addDecoTorch(level.disp.Astrolab, level.DecoZone) → Void
  • f@32699 addCandlePendulum(level.disp.Astrolab, level.DecoZone) → Void
  • f@32700 renderBackground(level.disp.Astrolab) → Void
  • f@32701 postUpdate(level.disp.Astrolab) → Void
  • f@32702 getStampWallThreshold(level.disp.Astrolab) → F64

Bindings

  • static f@32685 __constructor__(level.disp.Astrolab, pr.Level, level.LevelMap) → Void