level.disp.Astrolab
level.disp.Astrolab
Inherits from: level.BiomeDisp
Fields
| Name | Type | |
|---|---|---|
torchPoints | hl.types.ArrayObj | |
clouds | hl.types.ArrayObj | |
sprites | hl.types.ArrayObj | |
bgPool | libs.heaps.ParticlePool | |
bgParticles | libs.heaps.slib.HSpriteBatch | |
groupBackStructures | libs.heaps.StaticGeometryGroup | |
shelfDeck | libs.RandDeck | |
starAccu | F64 |
Protos
f@32686onDispose(level.disp.Astrolab) → Voidf@32687render(level.disp.Astrolab) → Voidf@32688decorateRoom(level.disp.Astrolab, level.Room) → Voidf@32689canStampOn(level.disp.Astrolab, I32) → Boolf@32690decorateLevel(level.disp.Astrolab) → Voidf@32691decorateZone(level.disp.Astrolab, level.DecoZone) → Voidf@32692renderStructures(level.disp.Astrolab) → Voidf@32693addBigShelves(level.disp.Astrolab, level.DecoZone) → Voidf@32694addMedShelf(level.disp.Astrolab, level.DecoZone) → Voidf@32695addSmallShelf(level.disp.Astrolab, level.DecoZone) → Voidf@32696addBigPoster(level.disp.Astrolab, level.DecoZone) → Voidf@32697addMedPoster(level.disp.Astrolab, level.DecoZone) → Voidf@32698addDecoTorch(level.disp.Astrolab, level.DecoZone) → Voidf@32699addCandlePendulum(level.disp.Astrolab, level.DecoZone) → Voidf@32700renderBackground(level.disp.Astrolab) → Voidf@32701postUpdate(level.disp.Astrolab) → Voidf@32702getStampWallThreshold(level.disp.Astrolab) → F64
Bindings
- static
f@32685__constructor__(level.disp.Astrolab, pr.Level, level.LevelMap) → Void