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en.mob.BoneThrower

en.mob.BoneThrower

Inherits from: en.Mob

Fields

NameType
fleeDirI32
staticcreateFun
static__eclidshl.types.ArrayBytes_Int
static__clidI32

Protos

  • f@19855 seeThroughOneWays(en.mob.BoneThrower, Entity) → Bool
  • f@19856 initGfx(en.mob.BoneThrower) → Void
  • f@19857 initSkills(en.mob.BoneThrower) → Void
  • f@19858 get_shootX(en.mob.BoneThrower) → F64
  • f@19859 get_shootY(en.mob.BoneThrower) → F64
  • f@19860 getSkillSpeedMul(en.mob.BoneThrower) → F64
  • f@19861 inDetectArea(en.mob.BoneThrower, Entity) → Bool
  • f@19862 behaviourAi(en.mob.BoneThrower) → Void
  • f@19863 createBodyPart(en.mob.BoneThrower) → hl.types.ArrayObj
  • f@19864 setDirDelayed(en.mob.BoneThrower, I32) → Bool
  • f@19865 runAwayFromTarget(en.mob.BoneThrower) → Void
  • f@19866 getEntityCLIDS(en.mob.BoneThrower) → hl.types.ArrayBytes_Int
  • f@19867 getCLID(en.mob.BoneThrower) → I32
  • f@19868 unserializeInit(en.mob.BoneThrower) → Void
  • f@19869 unserialize(en.mob.BoneThrower, hxbit.Serializer) → Void

Bindings

  • static f@19871 __constructor__(en.mob.BoneThrower, pr.Level, I32, I32, I32, I32) → Void
  • static f@19870 create(pr.Level, I32, I32, I32, I32) → en.mob.BoneThrower