Skip to content

en.mob.KunaiMaster

en.mob.KunaiMaster

Inherits from: en.Mob

Fields

NameType
swapSkilltool.skill.OldSkill
fleeRangeI32
fleeSkilltool.skill.OldSkill
countI32
flewOnceBool
staticcreateFun
static__eclidshl.types.ArrayBytes_Int
static__clidI32

Protos

  • f@20525 get_shootY(en.mob.KunaiMaster) → F64
  • f@20526 onBreach(en.mob.KunaiMaster, tool.atk.AttackData) → Void
  • f@20527 initGfx(en.mob.KunaiMaster) → Void
  • f@20528 setElite(en.mob.KunaiMaster, Bool) → Void
  • f@20529 initSkills(en.mob.KunaiMaster) → Void
  • f@20530 cancelChain(en.mob.KunaiMaster) → Void
  • f@20531 getAnimIdFromShootAng(en.mob.KunaiMaster, F64) → String
  • f@20532 inDetectArea(en.mob.KunaiMaster, Entity) → Bool
  • f@20533 getClampedShootAng(en.mob.KunaiMaster, Entity, F64, F64) → F64
  • f@20534 onDamage(en.mob.KunaiMaster, tool.atk.AttackData) → Void
  • f@20535 shoot(en.mob.KunaiMaster, Virtual[allowInAir, allowSameSkillNearby, breachResistance, charge, chargeAnim, chargeAnimSpd, coolDown, disableAnnounceFx, execAnim, execAnimSpd, fxId, hitFrame, id, ignoreGlobalCD, lockAiAfter, manual, power, props, radius, sfxCharge, sfxHit, sfxRelease], F64) → Void
  • f@20536 behaviourAi(en.mob.KunaiMaster) → Void
  • f@20537 postUpdate(en.mob.KunaiMaster) → Void
  • f@20538 onTouch(en.mob.KunaiMaster, Entity) → Void
  • f@20539 getEntityCLIDS(en.mob.KunaiMaster) → hl.types.ArrayBytes_Int
  • f@20540 getCLID(en.mob.KunaiMaster) → I32
  • f@20541 serialize(en.mob.KunaiMaster, hxbit.Serializer) → Void
  • f@20542 getSerializeSchema(en.mob.KunaiMaster) → hxbit.Schema
  • f@20543 unserialize(en.mob.KunaiMaster, hxbit.Serializer) → Void

Bindings

  • static f@20545 __constructor__(en.mob.KunaiMaster, pr.Level, I32, I32, I32, I32) → Void
  • static f@20544 create(pr.Level, I32, I32, I32, I32) → en.mob.KunaiMaster