en.mob.KunaiMaster
en.mob.KunaiMaster
Inherits from: en.Mob
Fields
| Name | Type | |
|---|---|---|
swapSkill | tool.skill.OldSkill | |
fleeRange | I32 | |
fleeSkill | tool.skill.OldSkill | |
count | I32 | |
flewOnce | Bool | |
| static | create | Fun |
| static | __eclids | hl.types.ArrayBytes_Int |
| static | __clid | I32 |
Protos
f@20525get_shootY(en.mob.KunaiMaster) → F64f@20526onBreach(en.mob.KunaiMaster, tool.atk.AttackData) → Voidf@20527initGfx(en.mob.KunaiMaster) → Voidf@20528setElite(en.mob.KunaiMaster, Bool) → Voidf@20529initSkills(en.mob.KunaiMaster) → Voidf@20530cancelChain(en.mob.KunaiMaster) → Voidf@20531getAnimIdFromShootAng(en.mob.KunaiMaster, F64) → Stringf@20532inDetectArea(en.mob.KunaiMaster, Entity) → Boolf@20533getClampedShootAng(en.mob.KunaiMaster, Entity, F64, F64) → F64f@20534onDamage(en.mob.KunaiMaster, tool.atk.AttackData) → Voidf@20535shoot(en.mob.KunaiMaster, Virtual[allowInAir, allowSameSkillNearby, breachResistance, charge, chargeAnim, chargeAnimSpd, coolDown, disableAnnounceFx, execAnim, execAnimSpd, fxId, hitFrame, id, ignoreGlobalCD, lockAiAfter, manual, power, props, radius, sfxCharge, sfxHit, sfxRelease], F64) → Voidf@20536behaviourAi(en.mob.KunaiMaster) → Voidf@20537postUpdate(en.mob.KunaiMaster) → Voidf@20538onTouch(en.mob.KunaiMaster, Entity) → Voidf@20539getEntityCLIDS(en.mob.KunaiMaster) → hl.types.ArrayBytes_Intf@20540getCLID(en.mob.KunaiMaster) → I32f@20541serialize(en.mob.KunaiMaster, hxbit.Serializer) → Voidf@20542getSerializeSchema(en.mob.KunaiMaster) → hxbit.Schemaf@20543unserialize(en.mob.KunaiMaster, hxbit.Serializer) → Void
Bindings
- static
f@20545__constructor__(en.mob.KunaiMaster, pr.Level, I32, I32, I32, I32) → Void - static
f@20544create(pr.Level, I32, I32, I32, I32) → en.mob.KunaiMaster