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en.bu.MedusaHeadBullet

en.bu.MedusaHeadBullet

Inherits from: en.Bullet

Fields

NameType
weapontool.Weapon
weaponMedusaHeadtool.weap.MedusaHead
atkAoetool.atk.AttackData
ownerEntity
itemInfVirtual[ambiantDesc, castCD, cellCost, commonProps, dlc, droppable, gameplayDesc, group, icon, id, legendAffixes, moneyCost, name, props, synergy, tags, tier1, tier2]
aoeSkillInfVirtual[animId, animSpd, area, breachBonus, canCrit, charge, coolDown, critMul, dynamicCharge, earlyCombo, fxId, fxProps, glowColor, hitFrame, lockCtrlAfter, onionSkinFrame, onionSkinOffX, power, props, sfxCharge, sfxHit, sfxProps, sfxRelease]
hasReachedMaxDistBool
fakeOriginXF64
fakeOriginYF64
storedCoveredDistF64
baseDxF64
isMovingBool
DEATH_FX_DURATIONF64
DEATH_FX_DURATION_BEFORE_INVISIBLEF64
DEATH_FX_DISAPPEAR_TWEEN_DURATIONF64
DEATH_FX_COLOR_1I32
DEATH_FX_COLOR_2I32
static__eclidshl.types.ArrayBytes_Int
static__clidI32

Protos

  • f@22181 initOrigin(en.bu.MedusaHeadBullet, F64, F64) → Void
  • f@22182 init(en.bu.MedusaHeadBullet) → Void
  • f@22183 initGfx(en.bu.MedusaHeadBullet) → Void
  • f@22184 setSpriteTransform(en.bu.MedusaHeadBullet) → Void
  • f@22185 fixedUpdate(en.bu.MedusaHeadBullet) → Void
  • f@22186 getCoveredDistSqr(en.bu.MedusaHeadBullet) → F64
  • f@22187 onTouchValidTarget(en.bu.MedusaHeadBullet, Entity) → Void
  • f@22188 onTouchGround(en.bu.MedusaHeadBullet) → Void
  • f@22189 onTouchWall(en.bu.MedusaHeadBullet, I32) → Void
  • f@22190 onHitWall(en.bu.MedusaHeadBullet) → Void
  • f@22191 reachMaxDist(en.bu.MedusaHeadBullet) → Void
  • f@22192 forceTrigger(en.bu.MedusaHeadBullet) → Void
  • f@22193 trigger(en.bu.MedusaHeadBullet) → Void
  • f@22194 startVanish(en.bu.MedusaHeadBullet) → Void
  • f@22195 tweenDisappear(en.bu.MedusaHeadBullet) → Void
  • f@22196 tryToResetWeapon(en.bu.MedusaHeadBullet) → Void
  • f@22197 destroy(en.bu.MedusaHeadBullet) → Void
  • f@22198 getEntityCLIDS(en.bu.MedusaHeadBullet) → hl.types.ArrayBytes_Int
  • f@22199 getCLID(en.bu.MedusaHeadBullet) → I32
  • f@22200 unserializeInit(en.bu.MedusaHeadBullet) → Void
  • f@22201 unserialize(en.bu.MedusaHeadBullet, hxbit.Serializer) → Void

Bindings

  • static f@22180 __constructor__(en.bu.MedusaHeadBullet, tool.Weapon, tool.atk.AttackData, tool.atk.AttackData) → Void