Skip to content

en.active.FireTurret

en.active.FireTurret

Inherits from: en.active.Turret

Fields

NameType
rangeCaseI32
leftMaxI32
rightMaxI32
static__clidI32
staticcreateFun
static__eclidshl.types.ArrayBytes_Int

Protos

  • f@18421 initGfx(en.active.FireTurret) → Void
  • f@18422 get_shootX(en.active.FireTurret) → F64
  • f@18423 get_shootY(en.active.FireTurret) → F64
  • f@18424 initStats(en.active.FireTurret) → Void
  • f@18425 getAttackTarget(en.active.FireTurret) → Entity
  • f@18426 getVictims(en.active.FireTurret) → hl.types.ArrayObj
  • f@18427 isFiring(en.active.FireTurret) → Bool
  • f@18428 shoot(en.active.FireTurret, Entity) → Void
  • f@18429 postUpdate(en.active.FireTurret) → Void
  • f@18430 updateBounds(en.active.FireTurret) → Void
  • f@18431 deploy(en.active.FireTurret) → Void
  • f@18432 fixedUpdate(en.active.FireTurret) → Void
  • f@18433 getCLID(en.active.FireTurret) → I32
  • f@18434 serialize(en.active.FireTurret, hxbit.Serializer) → Void
  • f@18435 getSerializeSchema(en.active.FireTurret) → hxbit.Schema
  • f@18436 unserialize(en.active.FireTurret, hxbit.Serializer) → Void
  • f@18437 getEntityCLIDS(en.active.FireTurret) → hl.types.ArrayBytes_Int

Bindings

  • static f@18439 __constructor__(en.active.FireTurret, en.Hero, I32, I32, tool.InventItem) → Void
  • static f@18438 create(en.Hero, I32, I32, tool.InventItem) → en.active.FireTurret