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shader.FowAdd

shader.FowAdd

Inherits from: hxsl.Shader

Fields

NameType
texture__h3d.mat.Texture
decay__h3d.Vector
staticSRCString
static_SHADERhxsl.SharedShader

Protos

  • f@3431 setDecay(shader.FowAdd, F64, F64) → Void
  • f@3432 updateConstants(shader.FowAdd, hxsl.Globals) → Void
  • f@3433 getParamValue(shader.FowAdd, I32) → Dyn
  • f@3434 getParamFloatValue(shader.FowAdd, I32) → F64

Bindings

  • static f@3435 __constructor__(shader.FowAdd) → Void