Skip to content

h3d.scene.RenderContext

h3d.scene.RenderContext

Inherits from: h3d.impl.RenderContext

Fields

NameType
camerah3d.Camera
sceneh3d.scene.Scene
drawPassh3d.pass.Object
computingStaticBool
sharedGlobalshl.types.ArrayObj
lightSystemh3d.scene.LightSystem
uploadParamsFun
extraShadershxsl.ShaderList
visibleFlagBool
poolh3d.pass.Object
firstAlloch3d.pass.Object
cachedShaderListhl.types.ArrayObj
cachedPosI32
passesh3d.pass.Object
lightsh3d.scene.Light

Protos

  • f@6191 start(h3d.scene.RenderContext) → Void
  • f@6192 setGlobalID(h3d.scene.RenderContext, I32, Dyn) → Void
  • f@6193 emitPass(h3d.scene.RenderContext, h3d.mat.Pass, h3d.scene.Object) → h3d.pass.Object
  • f@6194 allocShaderList(h3d.scene.RenderContext, hxsl.Shader, hxsl.ShaderList) → hxsl.ShaderList
  • f@6195 emitLight(h3d.scene.RenderContext, h3d.scene.Light) → Void
  • f@6196 done(h3d.scene.RenderContext) → Void

Bindings

  • static f@6223 __constructor__(h3d.scene.RenderContext) → Void