Skip to content

en.mob.AnimatedPaw

en.mob.AnimatedPaw

Fields

NameType
pawen.mob.Paw
anchoredPointtool.FPoint
modeen.mob.PawMode
parentMoben.Mob
comfortAngF64
lastParentPostool.FPoint
relativeToParentBool
cdtool.Cooldown
fixedCDF64
moveCDF64
yStepOffsetF64
moveFromtool.FPoint
moveTotool.FPoint
moveRatioF64
stateen.mob.PawState

Protos

  • f@15485 set_hasClaw(en.mob.AnimatedPaw, Bool) → Bool
  • f@15486 set_segmentLength(en.mob.AnimatedPaw, I32) → I32
  • f@15487 setGlowColor(en.mob.AnimatedPaw, I32, I32) → Void
  • f@15488 setMode(en.mob.AnimatedPaw, en.mob.PawMode) → Void
  • f@15489 setVisible(en.mob.AnimatedPaw, Bool) → Void
  • f@15490 init(en.mob.AnimatedPaw, pr.Level, I32, I32, en.mob.PawMode, F64, F64) → Void
  • f@15491 setRelativeToParent(en.mob.AnimatedPaw) → Void
  • f@15492 unsetRelativeToParent(en.mob.AnimatedPaw) → Void
  • f@15493 dispose(en.mob.AnimatedPaw) → Void
  • f@15494 update(en.mob.AnimatedPaw, F64) → Void

Bindings

  • static f@15501 __constructor__(en.mob.AnimatedPaw, en.Mob, libs.heaps.slib.SpriteLib, h3d.mat.Texture, Ref) → Void