shader.Darkness
shader.Darkness
Inherits from: h3d.shader.ScreenShader
Fields
| Name | Type | |
|---|---|---|
srcTex__ | h3d.mat.Texture | |
bplTex__ | h3d.mat.Texture | |
depthTex__ | h3d.mat.Texture | |
viewport__ | h3d.Vector | |
baseColor__ | h3d.Vector | |
smokeTex__ | h3d.mat.Texture | |
smokeColor__ | h3d.Vector | |
smokeScale__ | F64 | |
smokeUVSscale__ | h3d.Vector | |
smokeSpeed__ | F64 | |
time__ | F64 | |
| static | SRC | String |
| static | _SHADER | hxsl.SharedShader |
Protos
f@33791updateConstants(shader.Darkness, hxsl.Globals) → Voidf@33792getParamValue(shader.Darkness, I32) → Dynf@33793getParamFloatValue(shader.Darkness, I32) → F64
Bindings
- static
f@33794__constructor__(shader.Darkness, h3d.mat.Texture) → Void