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shader.Darkness

shader.Darkness

Inherits from: h3d.shader.ScreenShader

Fields

NameType
srcTex__h3d.mat.Texture
bplTex__h3d.mat.Texture
depthTex__h3d.mat.Texture
viewport__h3d.Vector
baseColor__h3d.Vector
smokeTex__h3d.mat.Texture
smokeColor__h3d.Vector
smokeScale__F64
smokeUVSscale__h3d.Vector
smokeSpeed__F64
time__F64
staticSRCString
static_SHADERhxsl.SharedShader

Protos

  • f@33791 updateConstants(shader.Darkness, hxsl.Globals) → Void
  • f@33792 getParamValue(shader.Darkness, I32) → Dyn
  • f@33793 getParamFloatValue(shader.Darkness, I32) → F64

Bindings

  • static f@33794 __constructor__(shader.Darkness, h3d.mat.Texture) → Void