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en.inter.GoldNugget

en.inter.GoldNugget

Inherits from: en.Interactive

Fields

NameType
valueI32
shardshl.types.ArrayObj
dmgSoundshl.types.ArrayObj
dieSoundshl.types.ArrayObj
static__eclidshl.types.ArrayBytes_Int
static__clidI32

Protos

  • f@24147 init(en.inter.GoldNugget) → Void
  • f@24148 initGfx(en.inter.GoldNugget) → Void
  • f@24149 dispose(en.inter.GoldNugget) → Void
  • f@24150 onDamage(en.inter.GoldNugget, tool.atk.AttackData) → Void
  • f@24151 onLand(en.inter.GoldNugget, F64) → Void
  • f@24152 onDie(en.inter.GoldNugget) → Void
  • f@24153 onFocus(en.inter.GoldNugget) → Void
  • f@24154 canBeActivated(en.inter.GoldNugget, en.Hero) → Bool
  • f@24155 onActivate(en.inter.GoldNugget, en.Hero, Bool) → Void
  • f@24156 postUpdate(en.inter.GoldNugget) → Void
  • f@24157 fixedUpdate(en.inter.GoldNugget) → Void
  • f@24158 onOutOfGameChange(en.inter.GoldNugget) → Void
  • f@24159 getEntityCLIDS(en.inter.GoldNugget) → hl.types.ArrayBytes_Int
  • f@24160 getCLID(en.inter.GoldNugget) → I32
  • f@24161 serialize(en.inter.GoldNugget, hxbit.Serializer) → Void
  • f@24162 getSerializeSchema(en.inter.GoldNugget) → hxbit.Schema
  • f@24163 unserialize(en.inter.GoldNugget, hxbit.Serializer) → Void

Bindings

  • static f@24146 __constructor__(en.inter.GoldNugget, pr.Level, I32, I32, I32) → Void