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level.lore.RiskOfRainRoom

level.lore.RiskOfRainRoom

Inherits from: level.LoreManager

Fields

NameType
twlibs.misc.Tweenie
golemLightSprlibs.heaps.slib.HSprite
golemLightlight.PointLight
droneLightSprlibs.heaps.slib.HSprite
droneLightlight.PointLight
stayAliveTextui.Text
static__clidI32

Protos

  • f@33581 initGfx(level.lore.RiskOfRainRoom) → Void
  • f@33582 attachSprite(level.lore.RiskOfRainRoom, Virtual[blendMode, cx, cy, depth, flags, frame, layerConf, light, offsetX, offsetY, spriteId]) → Bool
  • f@33583 startGolemFadeOutTw(level.lore.RiskOfRainRoom) → Void
  • f@33584 startGolemFadeInTw(level.lore.RiskOfRainRoom) → Void
  • f@33585 onDropLoot(level.lore.RiskOfRainRoom, en.inter.Examinable, Entity, String) → Void
  • f@33586 onCustomEvent(level.lore.RiskOfRainRoom, String, en.inter.Examinable) → Void
  • f@33587 postUpdate(level.lore.RiskOfRainRoom, F64) → Void
  • f@33588 dispose(level.lore.RiskOfRainRoom) → Void
  • f@33589 getCLID(level.lore.RiskOfRainRoom) → I32

Bindings

  • static f@33580 __constructor__(level.lore.RiskOfRainRoom, pr.Level, level.Room) → Void