level.lore.RiskOfRainRoom
level.lore.RiskOfRainRoom
Inherits from: level.LoreManager
Fields
| Name | Type | |
|---|---|---|
tw | libs.misc.Tweenie | |
golemLightSpr | libs.heaps.slib.HSprite | |
golemLight | light.PointLight | |
droneLightSpr | libs.heaps.slib.HSprite | |
droneLight | light.PointLight | |
stayAliveText | ui.Text | |
| static | __clid | I32 |
Protos
f@33581initGfx(level.lore.RiskOfRainRoom) → Voidf@33582attachSprite(level.lore.RiskOfRainRoom, Virtual[blendMode, cx, cy, depth, flags, frame, layerConf, light, offsetX, offsetY, spriteId]) → Boolf@33583startGolemFadeOutTw(level.lore.RiskOfRainRoom) → Voidf@33584startGolemFadeInTw(level.lore.RiskOfRainRoom) → Voidf@33585onDropLoot(level.lore.RiskOfRainRoom, en.inter.Examinable, Entity, String) → Voidf@33586onCustomEvent(level.lore.RiskOfRainRoom, String, en.inter.Examinable) → Voidf@33587postUpdate(level.lore.RiskOfRainRoom, F64) → Voidf@33588dispose(level.lore.RiskOfRainRoom) → Voidf@33589getCLID(level.lore.RiskOfRainRoom) → I32
Bindings
- static
f@33580__constructor__(level.lore.RiskOfRainRoom, pr.Level, level.Room) → Void