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en.loot.Blueprint

en.loot.Blueprint

Inherits from: en.Loot

Fields

NameType
itemIdString
iconui.icon.Icon
rarityString
activeBool
staticcreateFun
static__eclidshl.types.ArrayBytes_Int
static__clidI32

Protos

  • f@19336 canBeActivated(en.loot.Blueprint, en.Hero) → Bool
  • f@19337 onActivate(en.loot.Blueprint, en.Hero, Bool) → Void
  • f@19338 onFocus(en.loot.Blueprint) → Void
  • f@19339 dispose(en.loot.Blueprint) → Void
  • f@19340 onDropAsLoot(en.loot.Blueprint) → Void
  • f@19341 initGfx(en.loot.Blueprint) → Void
  • f@19342 getBackgroundImage(en.loot.Blueprint) → String
  • f@19343 onOutOfGameChange(en.loot.Blueprint) → Void
  • f@19344 pickUp(en.loot.Blueprint, en.Hero) → Void
  • f@19345 postUpdate(en.loot.Blueprint) → Void
  • f@19346 fixedUpdate(en.loot.Blueprint) → Void
  • f@19347 getEntityCLIDS(en.loot.Blueprint) → hl.types.ArrayBytes_Int
  • f@19348 getCLID(en.loot.Blueprint) → I32
  • f@19349 serialize(en.loot.Blueprint, hxbit.Serializer) → Void
  • f@19350 getSerializeSchema(en.loot.Blueprint) → hxbit.Schema
  • f@19351 unserializeInit(en.loot.Blueprint) → Void
  • f@19352 unserialize(en.loot.Blueprint, hxbit.Serializer) → Void

Bindings

  • static f@19354 __constructor__(en.loot.Blueprint, pr.Level, I32, I32, String) → Void
  • static f@19353 create(pr.Level, I32, I32, String) → en.loot.Blueprint