en.loot.Blueprint
en.loot.Blueprint
Inherits from: en.Loot
Fields
| Name | Type | |
|---|---|---|
itemId | String | |
icon | ui.icon.Icon | |
rarity | String | |
active | Bool | |
| static | create | Fun |
| static | __eclids | hl.types.ArrayBytes_Int |
| static | __clid | I32 |
Protos
f@19336canBeActivated(en.loot.Blueprint, en.Hero) → Boolf@19337onActivate(en.loot.Blueprint, en.Hero, Bool) → Voidf@19338onFocus(en.loot.Blueprint) → Voidf@19339dispose(en.loot.Blueprint) → Voidf@19340onDropAsLoot(en.loot.Blueprint) → Voidf@19341initGfx(en.loot.Blueprint) → Voidf@19342getBackgroundImage(en.loot.Blueprint) → Stringf@19343onOutOfGameChange(en.loot.Blueprint) → Voidf@19344pickUp(en.loot.Blueprint, en.Hero) → Voidf@19345postUpdate(en.loot.Blueprint) → Voidf@19346fixedUpdate(en.loot.Blueprint) → Voidf@19347getEntityCLIDS(en.loot.Blueprint) → hl.types.ArrayBytes_Intf@19348getCLID(en.loot.Blueprint) → I32f@19349serialize(en.loot.Blueprint, hxbit.Serializer) → Voidf@19350getSerializeSchema(en.loot.Blueprint) → hxbit.Schemaf@19351unserializeInit(en.loot.Blueprint) → Voidf@19352unserialize(en.loot.Blueprint, hxbit.Serializer) → Void
Bindings
- static
f@19354__constructor__(en.loot.Blueprint, pr.Level, I32, I32, String) → Void - static
f@19353create(pr.Level, I32, I32, String) → en.loot.Blueprint