shader.NormalMap
shader.NormalMap
Inherits from: hxsl.Shader
Fields
| Name | Type | |
|---|---|---|
texture__ | h3d.mat.Texture | |
scale__ | h3d.Vector | |
| static | SRC | String |
| static | _SHADER | hxsl.SharedShader |
Protos
f@5046updateConstants(shader.NormalMap, hxsl.Globals) → Voidf@5047getParamValue(shader.NormalMap, I32) → Dynf@5048getParamFloatValue(shader.NormalMap, I32) → F64
Bindings
- static
f@5049__constructor__(shader.NormalMap, h3d.mat.Texture) → Void