Skip to content

shader.NormalMap

shader.NormalMap

Inherits from: hxsl.Shader

Fields

NameType
texture__h3d.mat.Texture
scale__h3d.Vector
staticSRCString
static_SHADERhxsl.SharedShader

Protos

  • f@5046 updateConstants(shader.NormalMap, hxsl.Globals) → Void
  • f@5047 getParamValue(shader.NormalMap, I32) → Dyn
  • f@5048 getParamFloatValue(shader.NormalMap, I32) → F64

Bindings

  • static f@5049 __constructor__(shader.NormalMap, h3d.mat.Texture) → Void