level.disp.AncientTemple
level.disp.AncientTemple
Inherits from: level.BiomeDisp
Fields
| Name | Type | |
|---|---|---|
biome | String | |
glowShader | shader.GlowKey | |
bgGlowShader | shader.GlowKey | |
sprGc | hl.types.ArrayObj | |
groundFoliageDeck | libs.RandDeck | |
altColors | Bool | |
lightFxs | hl.types.ArrayObj | |
torchLights | hl.types.ArrayObj | |
fxBgBatch | libs.heaps.slib.HSpriteBatch | |
godRays | hl.types.ArrayObj |
Protos
f@32671decorateRoom(level.disp.AncientTemple, level.Room) → Voidf@32672render(level.disp.AncientTemple) → Voidf@32673decorateLevel(level.disp.AncientTemple) → Voidf@32674decorateZone(level.disp.AncientTemple, level.DecoZone) → Voidf@32675addAlcoves(level.disp.AncientTemple, level.DecoZone) → Voidf@32676addLightHole(level.disp.AncientTemple, F64, F64) → Voidf@32677createHoleGrid(level.disp.AncientTemple, level.Room, hl.types.ArrayObj) → hl.types.ArrayObjf@32678addHoleBackground(level.disp.AncientTemple, level.Room, I32, I32, I32, I32) → Voidf@32679postUpdate(level.disp.AncientTemple) → Voidf@32680updateBiomeFx(level.disp.AncientTemple) → Voidf@32681onDispose(level.disp.AncientTemple) → Voidf@32682renderBackground(level.disp.AncientTemple) → Voidf@32683switchColors(level.disp.AncientTemple, Bool) → Voidf@32684setAltColor(level.disp.AncientTemple, Bool) → Void
Bindings
- static
f@32670__constructor__(level.disp.AncientTemple, pr.Level, level.LevelMap, String) → Void