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level.disp.AncientTemple

level.disp.AncientTemple

Inherits from: level.BiomeDisp

Fields

NameType
biomeString
glowShadershader.GlowKey
bgGlowShadershader.GlowKey
sprGchl.types.ArrayObj
groundFoliageDecklibs.RandDeck
altColorsBool
lightFxshl.types.ArrayObj
torchLightshl.types.ArrayObj
fxBgBatchlibs.heaps.slib.HSpriteBatch
godRayshl.types.ArrayObj

Protos

  • f@32671 decorateRoom(level.disp.AncientTemple, level.Room) → Void
  • f@32672 render(level.disp.AncientTemple) → Void
  • f@32673 decorateLevel(level.disp.AncientTemple) → Void
  • f@32674 decorateZone(level.disp.AncientTemple, level.DecoZone) → Void
  • f@32675 addAlcoves(level.disp.AncientTemple, level.DecoZone) → Void
  • f@32676 addLightHole(level.disp.AncientTemple, F64, F64) → Void
  • f@32677 createHoleGrid(level.disp.AncientTemple, level.Room, hl.types.ArrayObj) → hl.types.ArrayObj
  • f@32678 addHoleBackground(level.disp.AncientTemple, level.Room, I32, I32, I32, I32) → Void
  • f@32679 postUpdate(level.disp.AncientTemple) → Void
  • f@32680 updateBiomeFx(level.disp.AncientTemple) → Void
  • f@32681 onDispose(level.disp.AncientTemple) → Void
  • f@32682 renderBackground(level.disp.AncientTemple) → Void
  • f@32683 switchColors(level.disp.AncientTemple, Bool) → Void
  • f@32684 setAltColor(level.disp.AncientTemple, Bool) → Void

Bindings

  • static f@32670 __constructor__(level.disp.AncientTemple, pr.Level, level.LevelMap, String) → Void