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level.disp.Throne

level.disp.Throne

Inherits from: level.BiomeDisp

Fields

NameType
horizonYI32
centerXI32

Protos

  • f@33461 render(level.disp.Throne) → Void
  • f@33462 decorateRoom(level.disp.Throne, level.Room) → Void
  • f@33463 decorateLevel(level.disp.Throne) → Void
  • f@33464 renderFrontCorners(level.disp.Throne) → Void
  • f@33465 addCliffLights(level.disp.Throne) → Void
  • f@33466 renderFloorStamps(level.disp.Throne) → Void
  • f@33467 postUpdate(level.disp.Throne) → Void
  • f@33468 renderBackground(level.disp.Throne) → Void
  • f@33469 updateBiomeFx(level.disp.Throne) → Void
  • f@33470 onDispose(level.disp.Throne) → Void

Bindings

  • static f@33460 __constructor__(level.disp.Throne, pr.Level, level.LevelMap) → Void