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tool.weap.WiggleWhip

tool.weap.WiggleWhip

Inherits from: tool.Weapon

Fields

NameType
initWhipDoneBool
wigglingChaintool.Chain
rangeF64
chainHitPosXF64
chainHitPosYF64
lastBoulderPosXF64
lastBoulderPosYF64
chainDxF64
chainDyF64
gravityF64
scaleF64
bouncePctF64
frictF64
limitF64
segmentsCountI32
backToNeutralBool
lastAngleF64
chainRadiusF64
chainVisibilityRatioF64
chainBoulderSpritelibs.heaps.slib.HSprite
spriteLevelpr.Level
shouldUpdateChainBool
isPlayingWiggleSoundBool
animationTrackshaxe.ds.StringMap

Protos

  • f@35943 isNewAngle(tool.weap.WiggleWhip, F64) → Bool
  • f@35944 shouldBounceDirect(tool.weap.WiggleWhip, F64, F64) → Bool
  • f@35945 updateChainHitPos(tool.weap.WiggleWhip, Bool) → Void
  • f@35946 getBoulderPosX(tool.weap.WiggleWhip) → F64
  • f@35947 getBoulderPosY(tool.weap.WiggleWhip) → F64
  • f@35948 displayBoulderPosX(tool.weap.WiggleWhip) → F64
  • f@35949 displayBoulderPosY(tool.weap.WiggleWhip) → F64
  • f@35950 get_whipTracks(tool.weap.WiggleWhip) → hl.types.ArrayBytes_Int
  • f@35951 getWhipPosX(tool.weap.WiggleWhip) → F64
  • f@35952 getWhipPosY(tool.weap.WiggleWhip) → F64
  • f@35953 allowTurnDuringCharge(tool.weap.WiggleWhip) → Bool
  • f@35954 onExecute(tool.weap.WiggleWhip) → Bool
  • f@35955 tick(tool.weap.WiggleWhip, F64) → Void
  • f@35956 updateBoulderPos(tool.weap.WiggleWhip) → Void
  • f@35957 canTouch(tool.weap.WiggleWhip, Entity) → Bool
  • f@35958 doTick(tool.weap.WiggleWhip, Bool) → Void
  • f@35959 segmentTouch(tool.weap.WiggleWhip, Entity, F64, F64, F64) → Bool
  • f@35960 tryToHit(tool.weap.WiggleWhip, Entity) → Virtual[crit, touch]
  • f@35961 hitFromWeapon(tool.weap.WiggleWhip, Entity, Ref) → Void
  • f@35962 dynOnInterrupt(tool.weap.WiggleWhip, tool.WeaponSkill, F64) → Void
  • f@35963 stopWiggling(tool.weap.WiggleWhip) → Void
  • f@35964 postUpdate(tool.weap.WiggleWhip) → Void
  • f@35965 fixedUpdate(tool.weap.WiggleWhip) → Void
  • f@35966 onCooldownEnd(tool.weap.WiggleWhip, String, I32) → Void
  • f@35967 dynOnAttackAnim(tool.weap.WiggleWhip, tool.WeaponSkill, Virtual[animId, animSpd, area, breachBonus, canCrit, charge, coolDown, critMul, dynamicCharge, earlyCombo, fxId, fxProps, glowColor, hitFrame, lockCtrlAfter, onionSkinFrame, onionSkinOffX, power, props, sfxCharge, sfxHit, sfxProps, sfxRelease]) → Void
  • f@35968 hasCycleLossCD(tool.weap.WiggleWhip) → Bool
  • f@35969 dispose(tool.weap.WiggleWhip) → Void

Bindings

  • static f@35970 __constructor__(tool.weap.WiggleWhip, en.Hero, tool.InventItem) → Void