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level.disp.PrisonRoof

level.disp.PrisonRoof

Inherits from: level.BiomeDisp

Fields

NameType
horizonYhl.types.ArrayBytes_Int
horizonMeanF64
perlinhxd.Perlin
sbFlagslibs.heaps.slib.HSpriteBatch
cloudGroupshl.types.ArrayObj

Protos

  • f@33206 onDispose(level.disp.PrisonRoof) → Void
  • f@33207 decorateLevel(level.disp.PrisonRoof) → Void
  • f@33208 render(level.disp.PrisonRoof) → Void
  • f@33209 decorateZone(level.disp.PrisonRoof, level.DecoZone) → Void
  • f@33210 addSuspendedCage(level.disp.PrisonRoof, I32, I32, I32) → Void
  • f@33211 isCorrupt(level.disp.PrisonRoof) → Bool
  • f@33212 addAlcove(level.disp.PrisonRoof, level.DecoZone) → Void
  • f@33213 renderBackground(level.disp.PrisonRoof) → Void
  • f@33214 addTowers(level.disp.PrisonRoof, ParallaxGroup, hl.types.ArrayObj, hl.types.ArrayObj, F64) → Void
  • f@33215 isTransparent(level.disp.PrisonRoof, I32, I32, I32, I32, Null) → Bool
  • f@33216 decorateSides(level.disp.PrisonRoof) → Void
  • f@33217 decorateInvisibleCollRoofs(level.disp.PrisonRoof) → Void
  • f@33218 addCrenels(level.disp.PrisonRoof) → Void
  • f@33219 addFences(level.disp.PrisonRoof) → Void
  • f@33220 addArch(level.disp.PrisonRoof, I32, I32, I32, I32) → Void
  • f@33221 renderFloorStamps(level.disp.PrisonRoof) → Void
  • f@33222 reloadRenderConf(level.disp.PrisonRoof) → Void
  • f@33223 updateBiomeFx(level.disp.PrisonRoof) → Void
  • f@33224 postUpdate(level.disp.PrisonRoof) → Void

Bindings

  • static f@33205 __constructor__(level.disp.PrisonRoof, pr.Level, level.LevelMap) → Void