level.disp.PrisonRoof
level.disp.PrisonRoof
Inherits from: level.BiomeDisp
Fields
| Name | Type | |
|---|---|---|
horizonY | hl.types.ArrayBytes_Int | |
horizonMean | F64 | |
perlin | hxd.Perlin | |
sbFlags | libs.heaps.slib.HSpriteBatch | |
cloudGroups | hl.types.ArrayObj |
Protos
f@33206onDispose(level.disp.PrisonRoof) → Voidf@33207decorateLevel(level.disp.PrisonRoof) → Voidf@33208render(level.disp.PrisonRoof) → Voidf@33209decorateZone(level.disp.PrisonRoof, level.DecoZone) → Voidf@33210addSuspendedCage(level.disp.PrisonRoof, I32, I32, I32) → Voidf@33211isCorrupt(level.disp.PrisonRoof) → Boolf@33212addAlcove(level.disp.PrisonRoof, level.DecoZone) → Voidf@33213renderBackground(level.disp.PrisonRoof) → Voidf@33214addTowers(level.disp.PrisonRoof, ParallaxGroup, hl.types.ArrayObj, hl.types.ArrayObj, F64) → Voidf@33215isTransparent(level.disp.PrisonRoof, I32, I32, I32, I32, Null) → Boolf@33216decorateSides(level.disp.PrisonRoof) → Voidf@33217decorateInvisibleCollRoofs(level.disp.PrisonRoof) → Voidf@33218addCrenels(level.disp.PrisonRoof) → Voidf@33219addFences(level.disp.PrisonRoof) → Voidf@33220addArch(level.disp.PrisonRoof, I32, I32, I32, I32) → Voidf@33221renderFloorStamps(level.disp.PrisonRoof) → Voidf@33222reloadRenderConf(level.disp.PrisonRoof) → Voidf@33223updateBiomeFx(level.disp.PrisonRoof) → Voidf@33224postUpdate(level.disp.PrisonRoof) → Void
Bindings
- static
f@33205__constructor__(level.disp.PrisonRoof, pr.Level, level.LevelMap) → Void