Skip to content

en.active.HeavyTurret

en.active.HeavyTurret

Inherits from: en.active.Turret

Fields

NameType
rangeCaseI32
bow0libs.heaps.slib.HSprite
bow1libs.heaps.slib.HSprite
static__clidI32
staticcreateFun
static__eclidshl.types.ArrayBytes_Int

Protos

  • f@18455 initGfx(en.active.HeavyTurret) → Void
  • f@18456 onOutOfGameChange(en.active.HeavyTurret) → Void
  • f@18457 get_shootX(en.active.HeavyTurret) → F64
  • f@18458 get_shootY(en.active.HeavyTurret) → F64
  • f@18459 dispose(en.active.HeavyTurret) → Void
  • f@18460 initStats(en.active.HeavyTurret) → Void
  • f@18461 get_leftBow(en.active.HeavyTurret) → Bool
  • f@18462 set_leftBow(en.active.HeavyTurret, Bool) → Bool
  • f@18463 get_rightBow(en.active.HeavyTurret) → Bool
  • f@18464 set_rightBow(en.active.HeavyTurret, Bool) → Bool
  • f@18465 getAttackTarget(en.active.HeavyTurret) → Entity
  • f@18466 shoot(en.active.HeavyTurret, Entity) → Void
  • f@18467 postUpdate(en.active.HeavyTurret) → Void
  • f@18468 fixedUpdate(en.active.HeavyTurret) → Void
  • f@18469 getCLID(en.active.HeavyTurret) → I32
  • f@18470 serialize(en.active.HeavyTurret, hxbit.Serializer) → Void
  • f@18471 getSerializeSchema(en.active.HeavyTurret) → hxbit.Schema
  • f@18472 unserialize(en.active.HeavyTurret, hxbit.Serializer) → Void
  • f@18473 getEntityCLIDS(en.active.HeavyTurret) → hl.types.ArrayBytes_Int

Bindings

  • static f@18475 __constructor__(en.active.HeavyTurret, en.Hero, I32, I32, tool.InventItem) → Void
  • static f@18474 create(en.Hero, I32, I32, tool.InventItem) → en.active.HeavyTurret