en.active.HeavyTurret
en.active.HeavyTurret
Inherits from: en.active.Turret
Fields
| Name | Type | |
|---|---|---|
rangeCase | I32 | |
bow0 | libs.heaps.slib.HSprite | |
bow1 | libs.heaps.slib.HSprite | |
| static | __clid | I32 |
| static | create | Fun |
| static | __eclids | hl.types.ArrayBytes_Int |
Protos
f@18455initGfx(en.active.HeavyTurret) → Voidf@18456onOutOfGameChange(en.active.HeavyTurret) → Voidf@18457get_shootX(en.active.HeavyTurret) → F64f@18458get_shootY(en.active.HeavyTurret) → F64f@18459dispose(en.active.HeavyTurret) → Voidf@18460initStats(en.active.HeavyTurret) → Voidf@18461get_leftBow(en.active.HeavyTurret) → Boolf@18462set_leftBow(en.active.HeavyTurret, Bool) → Boolf@18463get_rightBow(en.active.HeavyTurret) → Boolf@18464set_rightBow(en.active.HeavyTurret, Bool) → Boolf@18465getAttackTarget(en.active.HeavyTurret) → Entityf@18466shoot(en.active.HeavyTurret, Entity) → Voidf@18467postUpdate(en.active.HeavyTurret) → Voidf@18468fixedUpdate(en.active.HeavyTurret) → Voidf@18469getCLID(en.active.HeavyTurret) → I32f@18470serialize(en.active.HeavyTurret, hxbit.Serializer) → Voidf@18471getSerializeSchema(en.active.HeavyTurret) → hxbit.Schemaf@18472unserialize(en.active.HeavyTurret, hxbit.Serializer) → Voidf@18473getEntityCLIDS(en.active.HeavyTurret) → hl.types.ArrayBytes_Int
Bindings
- static
f@18475__constructor__(en.active.HeavyTurret, en.Hero, I32, I32, tool.InventItem) → Void - static
f@18474create(en.Hero, I32, I32, tool.InventItem) → en.active.HeavyTurret