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level.disp.Cemetery

level.disp.Cemetery

Inherits from: level.BiomeDisp

Fields

NameType
biomeString
cloudGroupshl.types.ArrayObj
sbAlcovesTorcheslibs.heaps.slib.HSpriteBatch
smallDoorTileshl.types.ArrayObj
spriteshl.types.ArrayObj
glowShadershader.GlowKey
normalShadershader.NormalMap

Protos

  • f@32865 render(level.disp.Cemetery) → Void
  • f@32866 decorateRoom(level.disp.Cemetery, level.Room) → Void
  • f@32867 decorateZone(level.disp.Cemetery, level.DecoZone) → Void
  • f@32868 addPillar(level.disp.Cemetery, level.DecoZone) → Void
  • f@32869 addVault(level.disp.Cemetery, level.DecoZone) → Void
  • f@32870 addSmallDoors(level.disp.Cemetery, level.DecoZone) → Void
  • f@32871 addAlcoves(level.disp.Cemetery, level.DecoZone) → Void
  • f@32872 addCandleBones(level.disp.Cemetery, level.DecoZone) → Void
  • f@32873 renderBackground(level.disp.Cemetery) → Void
  • f@32874 reloadRenderConf(level.disp.Cemetery) → Void
  • f@32875 updateBiomeFx(level.disp.Cemetery) → Void
  • f@32876 clear(level.disp.Cemetery) → Void
  • f@32877 onDispose(level.disp.Cemetery) → Void

Bindings

  • static f@32864 __constructor__(level.disp.Cemetery, pr.Level, level.LevelMap, String) → Void