level.disp.Cemetery
level.disp.Cemetery
Inherits from: level.BiomeDisp
Fields
| Name | Type | |
|---|---|---|
biome | String | |
cloudGroups | hl.types.ArrayObj | |
sbAlcovesTorches | libs.heaps.slib.HSpriteBatch | |
smallDoorTiles | hl.types.ArrayObj | |
sprites | hl.types.ArrayObj | |
glowShader | shader.GlowKey | |
normalShader | shader.NormalMap |
Protos
f@32865render(level.disp.Cemetery) → Voidf@32866decorateRoom(level.disp.Cemetery, level.Room) → Voidf@32867decorateZone(level.disp.Cemetery, level.DecoZone) → Voidf@32868addPillar(level.disp.Cemetery, level.DecoZone) → Voidf@32869addVault(level.disp.Cemetery, level.DecoZone) → Voidf@32870addSmallDoors(level.disp.Cemetery, level.DecoZone) → Voidf@32871addAlcoves(level.disp.Cemetery, level.DecoZone) → Voidf@32872addCandleBones(level.disp.Cemetery, level.DecoZone) → Voidf@32873renderBackground(level.disp.Cemetery) → Voidf@32874reloadRenderConf(level.disp.Cemetery) → Voidf@32875updateBiomeFx(level.disp.Cemetery) → Voidf@32876clear(level.disp.Cemetery) → Voidf@32877onDispose(level.disp.Cemetery) → Void
Bindings
- static
f@32864__constructor__(level.disp.Cemetery, pr.Level, level.LevelMap, String) → Void