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tool.skill.SkillProjectile

tool.skill.SkillProjectile

Inherits from: tool.skill.SkillEvent

Fields

NameType
typeVirtual[icon, id]
spriteString
rangeF64
angF64
speedF64
offsetXF64
offsetYF64
tailTypeVirtual[icon, id]
tailColorNull
tailLineAlphaF64
tailLineThicknessNull
pierceI32
ignoreWallsBool
spawnCustomBulletFun
customTailFun

Protos

  • f@1728 setMovementParams(tool.skill.SkillProjectile, F64, F64, F64, Virtual[x, y]) → Void
  • f@1729 setTailParams(tool.skill.SkillProjectile, Virtual[icon, id], Null, Ref, Null) → Void
  • f@1730 setCollisionParams(tool.skill.SkillProjectile, I32, Ref) → Void
  • f@1731 trigger(tool.skill.SkillProjectile, Null) → Void
  • f@1732 spawnDefaultBullet(tool.skill.SkillProjectile, tool.atk.AttackData, F64) → en.Bullet

Bindings

  • f@1734 customTail(tool.skill.SkillProjectile) → Void
  • f@1733 spawnCustomBullet(tool.skill.SkillProjectile, tool.atk.AttackData, F64) → en.Bullet
  • static f@4909 __constructor__(tool.skill.SkillProjectile, Virtual[icon, id], String, tool.skill.Skill, F64, String, Virtual[desc, icon, id], Virtual[x, y]) → Void