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en.gr.EnemyGrenadeHardy

en.gr.EnemyGrenadeHardy

Inherits from: en.Grenade

Fields

NameType
tHardyen.mob.ThrowableMushroom
skillInfVirtual[allowInAir, allowSameSkillNearby, breachResistance, charge, chargeAnim, chargeAnimSpd, coolDown, disableAnnounceFx, execAnim, execAnimSpd, fxId, hitFrame, id, ignoreGlobalCD, lockAiAfter, manual, power, props, radius, sfxCharge, sfxHit, sfxRelease]
static__eclidshl.types.ArrayBytes_Int
static__clidI32

Protos

  • f@22993 initGfx(en.gr.EnemyGrenadeHardy) → Void
  • f@22994 counter(en.gr.EnemyGrenadeHardy, tool.InventItem, I32, Ref) → hl.types.ArrayObj
  • f@22995 throwUsingFakePhysics(en.gr.EnemyGrenadeHardy, F64, F64) → Void
  • f@22996 getEntityCLIDS(en.gr.EnemyGrenadeHardy) → hl.types.ArrayBytes_Int
  • f@22997 getCLID(en.gr.EnemyGrenadeHardy) → I32

Bindings

  • static f@22992 __constructor__(en.gr.EnemyGrenadeHardy, Entity, en.mob.ThrowableMushroom, Entity, Virtual[allowInAir, allowSameSkillNearby, breachResistance, charge, chargeAnim, chargeAnimSpd, coolDown, disableAnnounceFx, execAnim, execAnimSpd, fxId, hitFrame, id, ignoreGlobalCD, lockAiAfter, manual, power, props, radius, sfxCharge, sfxHit, sfxRelease]) → Void