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en.inter.npc.BossRushNPC

en.inter.npc.BossRushNPC

Inherits from: en.inter.Npc

Fields

NameType
headFlipBool
rseedlibs.Rand
static__clidI32
static__eclidshl.types.ArrayBytes_Int

Protos

  • f@16878 setHeadFlip(en.inter.npc.BossRushNPC, Bool) → Void
  • f@16879 init(en.inter.npc.BossRushNPC) → Void
  • f@16880 initGfx(en.inter.npc.BossRushNPC) → Void
  • f@16881 initSpeechDeck(en.inter.npc.BossRushNPC) → Void
  • f@16882 canBeActivated(en.inter.npc.BossRushNPC, en.Hero) → Bool
  • f@16883 onActivate(en.inter.npc.BossRushNPC, en.Hero, Bool) → Void
  • f@16884 checkForCine(en.inter.npc.BossRushNPC, en.Hero) → Void
  • f@16885 onEndCine(en.inter.npc.BossRushNPC) → Void
  • f@16886 talkEnterBossRush(en.inter.npc.BossRushNPC) → Void
  • f@16887 talkBossRushBegin(en.inter.npc.BossRushNPC) → Void
  • f@16888 talkBossRushContinue(en.inter.npc.BossRushNPC) → Void
  • f@16889 talkBossRushFinish(en.inter.npc.BossRushNPC) → Void
  • f@16890 talkBossRushDied(en.inter.npc.BossRushNPC) → Void
  • f@16891 onGreet(en.inter.npc.BossRushNPC, en.Hero) → Void
  • f@16892 fixedUpdate(en.inter.npc.BossRushNPC) → Void
  • f@16893 getCLID(en.inter.npc.BossRushNPC) → I32
  • f@16894 unserializeInit(en.inter.npc.BossRushNPC) → Void
  • f@16895 unserialize(en.inter.npc.BossRushNPC, hxbit.Serializer) → Void
  • f@16896 getEntityCLIDS(en.inter.npc.BossRushNPC) → hl.types.ArrayBytes_Int

Bindings

  • static f@16897 __constructor__(en.inter.npc.BossRushNPC, pr.Level, level.Room) → Void