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level.disp.Crypt

level.disp.Crypt

Inherits from: level.BiomeDisp

Fields

NameType
skullWallDeckshl.types.ArrayObj
skullWallDecksLhl.types.ArrayObj
skullWallDecksRhl.types.ArrayObj
skullCeilingDeckshl.types.ArrayObj
skullCeilingDecksLhl.types.ArrayObj
skullCeilingDecksRhl.types.ArrayObj
sbAlcovesTorcheslibs.heaps.slib.HSpriteBatch

Protos

  • f@32927 decorateLevel(level.disp.Crypt) → Void
  • f@32928 decorateZone(level.disp.Crypt, level.DecoZone) → Void
  • f@32929 addAlcoves(level.disp.Crypt, level.DecoZone) → Void
  • f@32930 addVault(level.disp.Crypt, level.DecoZone) → Void
  • f@32931 addBone(level.disp.Crypt, level.DecoZone) → Void
  • f@32932 addColumn(level.disp.Crypt, I32, I32, I32) → Void
  • f@32933 clear(level.disp.Crypt) → Void
  • f@32934 onDispose(level.disp.Crypt) → Void

Bindings

  • static f@32926 __constructor__(level.disp.Crypt, pr.Level, level.LevelMap) → Void