level.disp.DeathArena
level.disp.DeathArena
Inherits from: level.BiomeDisp
Fields
| Name | Type | |
|---|---|---|
glowFx | Virtual[inf, parallax, sprites] | |
fogFx | Virtual[inf, parallax, sprites] | |
ghostFx | Virtual[inf, parallax, sprites] | |
phantomFx | Virtual[inf, parallax, sprites] | |
spectreLoopFx | Virtual[inf, parallax, sprites] | |
spectreFx | Virtual[inf, parallax, sprites] | |
parallaxFx | hl.types.ArrayObj | |
skyAnimation | en.mob.boss.death.DeathArenaSkySpr |
Protos
f@32936renderFrontWalls(level.disp.DeathArena) → Voidf@32937_addFloorStamps(level.disp.DeathArena, libs.tilemap.Rectangle, Bool, Bool) → Voidf@32938renderOneWay(level.disp.DeathArena, I32, I32, Bool, Bool, Bool) → Voidf@32939applyScatterConf(level.disp.DeathArena, light.Scatterer, String) → Voidf@32940renderParallax(level.disp.DeathArena, Virtual[blendMode, color, fill, innerGlow, isCloud, layer, name, outerGlow, pivotX, pivotY, position, props, reflected, scaling, scatter, scrollX, scrollY, tileName, visible], String) → Voidf@32941onAddParallax(level.disp.DeathArena, Virtual[blendMode, color, fill, innerGlow, isCloud, layer, name, outerGlow, pivotX, pivotY, position, props, reflected, scaling, scatter, scrollX, scrollY, tileName, visible], Parallax, ParallaxGroup) → Voidf@32942getBlendMode(level.disp.DeathArena, Virtual[blendMode, color, fill, innerGlow, isCloud, layer, name, outerGlow, pivotX, pivotY, position, props, reflected, scaling, scatter, scrollX, scrollY, tileName, visible]) → h2d.BlendModef@32943addGlowFx(level.disp.DeathArena, Virtual[blendMode, color, fill, innerGlow, isCloud, layer, name, outerGlow, pivotX, pivotY, position, props, reflected, scaling, scatter, scrollX, scrollY, tileName, visible]) → Voidf@32944addFogFx(level.disp.DeathArena, Virtual[blendMode, color, fill, innerGlow, isCloud, layer, name, outerGlow, pivotX, pivotY, position, props, reflected, scaling, scatter, scrollX, scrollY, tileName, visible]) → Voidf@32945addGhostFx(level.disp.DeathArena, Virtual[blendMode, color, fill, innerGlow, isCloud, layer, name, outerGlow, pivotX, pivotY, position, props, reflected, scaling, scatter, scrollX, scrollY, tileName, visible]) → Voidf@32946addPhantomFx(level.disp.DeathArena, Virtual[blendMode, color, fill, innerGlow, isCloud, layer, name, outerGlow, pivotX, pivotY, position, props, reflected, scaling, scatter, scrollX, scrollY, tileName, visible]) → Voidf@32947addSpectreFx(level.disp.DeathArena, Virtual[blendMode, color, fill, innerGlow, isCloud, layer, name, outerGlow, pivotX, pivotY, position, props, reflected, scaling, scatter, scrollX, scrollY, tileName, visible]) → Voidf@32948addSpectreLoopFx(level.disp.DeathArena, Virtual[blendMode, color, fill, innerGlow, isCloud, layer, name, outerGlow, pivotX, pivotY, position, props, reflected, scaling, scatter, scrollX, scrollY, tileName, visible]) → Voidf@32949postUpdate(level.disp.DeathArena) → Voidf@32950onDispose(level.disp.DeathArena) → Void
Bindings
- static
f@32935__constructor__(level.disp.DeathArena, pr.Level, level.LevelMap) → Void