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level.disp.DeathArena

level.disp.DeathArena

Inherits from: level.BiomeDisp

Fields

NameType
glowFxVirtual[inf, parallax, sprites]
fogFxVirtual[inf, parallax, sprites]
ghostFxVirtual[inf, parallax, sprites]
phantomFxVirtual[inf, parallax, sprites]
spectreLoopFxVirtual[inf, parallax, sprites]
spectreFxVirtual[inf, parallax, sprites]
parallaxFxhl.types.ArrayObj
skyAnimationen.mob.boss.death.DeathArenaSkySpr

Protos

  • f@32936 renderFrontWalls(level.disp.DeathArena) → Void
  • f@32937 _addFloorStamps(level.disp.DeathArena, libs.tilemap.Rectangle, Bool, Bool) → Void
  • f@32938 renderOneWay(level.disp.DeathArena, I32, I32, Bool, Bool, Bool) → Void
  • f@32939 applyScatterConf(level.disp.DeathArena, light.Scatterer, String) → Void
  • f@32940 renderParallax(level.disp.DeathArena, Virtual[blendMode, color, fill, innerGlow, isCloud, layer, name, outerGlow, pivotX, pivotY, position, props, reflected, scaling, scatter, scrollX, scrollY, tileName, visible], String) → Void
  • f@32941 onAddParallax(level.disp.DeathArena, Virtual[blendMode, color, fill, innerGlow, isCloud, layer, name, outerGlow, pivotX, pivotY, position, props, reflected, scaling, scatter, scrollX, scrollY, tileName, visible], Parallax, ParallaxGroup) → Void
  • f@32942 getBlendMode(level.disp.DeathArena, Virtual[blendMode, color, fill, innerGlow, isCloud, layer, name, outerGlow, pivotX, pivotY, position, props, reflected, scaling, scatter, scrollX, scrollY, tileName, visible]) → h2d.BlendMode
  • f@32943 addGlowFx(level.disp.DeathArena, Virtual[blendMode, color, fill, innerGlow, isCloud, layer, name, outerGlow, pivotX, pivotY, position, props, reflected, scaling, scatter, scrollX, scrollY, tileName, visible]) → Void
  • f@32944 addFogFx(level.disp.DeathArena, Virtual[blendMode, color, fill, innerGlow, isCloud, layer, name, outerGlow, pivotX, pivotY, position, props, reflected, scaling, scatter, scrollX, scrollY, tileName, visible]) → Void
  • f@32945 addGhostFx(level.disp.DeathArena, Virtual[blendMode, color, fill, innerGlow, isCloud, layer, name, outerGlow, pivotX, pivotY, position, props, reflected, scaling, scatter, scrollX, scrollY, tileName, visible]) → Void
  • f@32946 addPhantomFx(level.disp.DeathArena, Virtual[blendMode, color, fill, innerGlow, isCloud, layer, name, outerGlow, pivotX, pivotY, position, props, reflected, scaling, scatter, scrollX, scrollY, tileName, visible]) → Void
  • f@32947 addSpectreFx(level.disp.DeathArena, Virtual[blendMode, color, fill, innerGlow, isCloud, layer, name, outerGlow, pivotX, pivotY, position, props, reflected, scaling, scatter, scrollX, scrollY, tileName, visible]) → Void
  • f@32948 addSpectreLoopFx(level.disp.DeathArena, Virtual[blendMode, color, fill, innerGlow, isCloud, layer, name, outerGlow, pivotX, pivotY, position, props, reflected, scaling, scatter, scrollX, scrollY, tileName, visible]) → Void
  • f@32949 postUpdate(level.disp.DeathArena) → Void
  • f@32950 onDispose(level.disp.DeathArena) → Void

Bindings

  • static f@32935 __constructor__(level.disp.DeathArena, pr.Level, level.LevelMap) → Void