level.struct.Transition
level.struct.Transition
Inherits from: level.LevelStruct
Fields
No fields.
Protos
f@32319get_bankChance(level.struct.Transition) → F64f@32320applyDifficulty(level.struct.Transition) → Voidf@32321buildZChallengeDoors(level.struct.Transition) → Voidf@32322buildSecondaryRooms(level.struct.Transition) → Voidf@32323finalize(level.struct.Transition) → Voidf@32324addTwitchDoorBeforeExits(level.struct.Transition) → Voidf@32325createTwitchDoor(level.struct.Transition) → level.RoomNodef@32326checkForBank(level.struct.Transition) → Bool
Bindings
- static
f@32327__constructor__(level.struct.Transition, User, Virtual[baseLootLevel, biome, bonusTripleScrollAfterBC, cellBonus, dlc, doubleUps, eliteRoomChance, eliteWanderChance, flagsProps, group, icon, id, index, loreDescriptions, mapDepth, minGold, mobDensity, mobs, name, nextLevels, parallax, props, quarterUpsBC3, quarterUpsBC4, specificLoots, specificSubBiome, transitionTo, tripleUps, worldDepth], libs.Rand) → Void