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level.struct.Transition

level.struct.Transition

Inherits from: level.LevelStruct

Fields

No fields.

Protos

  • f@32319 get_bankChance(level.struct.Transition) → F64
  • f@32320 applyDifficulty(level.struct.Transition) → Void
  • f@32321 buildZChallengeDoors(level.struct.Transition) → Void
  • f@32322 buildSecondaryRooms(level.struct.Transition) → Void
  • f@32323 finalize(level.struct.Transition) → Void
  • f@32324 addTwitchDoorBeforeExits(level.struct.Transition) → Void
  • f@32325 createTwitchDoor(level.struct.Transition) → level.RoomNode
  • f@32326 checkForBank(level.struct.Transition) → Bool

Bindings

  • static f@32327 __constructor__(level.struct.Transition, User, Virtual[baseLootLevel, biome, bonusTripleScrollAfterBC, cellBonus, dlc, doubleUps, eliteRoomChance, eliteWanderChance, flagsProps, group, icon, id, index, loreDescriptions, mapDepth, minGold, mobDensity, mobs, name, nextLevels, parallax, props, quarterUpsBC3, quarterUpsBC4, specificLoots, specificSubBiome, transitionTo, tripleUps, worldDepth], libs.Rand) → Void